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Staff Product Designer leads the design vision for a SaaS platform, directing the entire design process from research through execution while collaborating with product and engineering teams.
Headquarters: United States
URL: https://hospitable.com/careers
TLDR; We build software for Airbnbs to rent themselves, with a state-of-the-art product and user experience.
We have crafted an Applicant Handbook, which we highly recommend you check out, where you can find out more about the company, culture, how we recruit, what we do, and how we do it: https://hsptb.com/hndbk We are bold, like risks, and take on big challenges together.
Our customers love the product, provide valuable feedback, and trust us to rapidly help them with more of their problems. Feel free to check out one of our public Town Halls for yourself: https://hsptb.com/twnhll
Hospitable.com is a remote-only and fully distributed company. We hire based on timezones, not countries.
As Staff Product Designer, you are destroying complexity as an art form.
You will be responsible for leading the design of our platform, ensuring that every interaction is intuitive, every screen is elegant, and every feature is a joy to use. You will play a critical role in shaping the productâs direction, working closely with leadership, and our product and engineering teams to bring your designs to life.
To accomplish this, you will:
Hospitable.com is a remote-only and distributed company. Your location is not a requirement for this position. The ideal fit would work in a European or American (up to East Coast) timezone.
What we are looking for:
The company itself is also a product, one that we iterate on. We're always improving and creating an environment where we all love to work.
To apply: https://weworkremotely.com/remote-jobs/hospitable-staff-ui-ux-product-designer-usa-emea-remote-1
Design user experiences and interfaces for educational tech products and learning platforms at an AI-native organization.
Gameplay animator creates and iterates character animations for Unreal Engine games, focusing on gameplay readability and feel across first and third-person action titles.
Are you a self directed, talented gameplay animator who has production experience with Unreal and the necessary skills to make gameplay look and feel amazing?
Weâre looking for a mid to senior level gameplay animator (depending on experience) to help our team take an original open world IP project from early production phase through launch. If you dream about beautiful animation and great gameplay and want to help define the animation style for our next game, keep reading!
If you are a team player who possesses excellent communication skills, a strong sense of accountability, and a desire to collaborate and learn, weâd love to talk with you!
Please note, relocation assistance or remote work within the United States may be available for this role.
$77,000 - $129,000 a year
This range reflects the full base salary range for the position. Actual compensation may vary based on factors including, but not limited to, professional experience, qualifications, and other business considerations.
In addition to base pay, employees are eligible to participate in the companyâs benefit plans and discretionary incentive programs outlined in the About Us section.
About Us:
Headquartered in Boston, MA at Demiurge you will find a studio with an amazing, collaborative culture and a deep respect for art in all our games. With over 20 years of game development expertise and teams all over North America our commitment to balanced and sustainable development is well known in the game community. We also provide co-development services to larger, best-in-industry game companies. In this capacity, Demiurge has worked with some of the industryâs biggest hitters on exciting projects including Marvel Snap, 2XKO, Marvel Puzzle Quest, and Teamfight Tactics to name a few. This is an exciting time to join Demiurge as we are developing our own independent titles as well. With tons of challenges and opportunities ahead we are always looking for great talent! If you are looking for an exciting, creative, and collaborative studio come join us on Demiurgeâs next journey!
DEI Statement:
At Demiurge, we celebrate our differences and know that diverse perspectives empower us to build a stronger company and better games. We work hard to create an equitable, safe and accessible work environment where all Demiurgers are empowered to be themselves and do their best work regardless of race, age, gender identity, sexual orientation, religion or physical or mental ability. We thrive on self-reflection, healthy debate, and mindful listening. We respect each otherâs opinions and seek new ideas. We denounce hate, discrimination and racism in all forms.
What Demiurge Offers:
⢠Flexible work environment
⢠Generous PTO program including vacation days, sick days, and holidays. Earn-as-you-go plan that rolls over year to year, offering flexibility as well as the last week of December the studio closes to recharge
⢠A variety of medical benefits with PPO options that start on your first day of employment
⢠Vision and Dental benefits
⢠Health Savings Account (HSA) - Available if you select a High Deductible Healthcare plan
⢠Healthcare and Dependent Care Flexible Spending Account (HC & DC FSA)
⢠401K Partial Match
⢠Commuter Reimbursement Program for hybrid employees
⢠Tuition reimbursement promoting lifelong learning
⢠Referral bonuses
⢠Bonus plan
⢠So. Many. Games. - Access to our huge game library!
As well as a State of the Art Boston Studio with in Office Perks:
⢠Free snacks and drinks!
⢠Demi-Lunch Tuesday - Lunch is on us!
⢠Game Night Food
⢠Ping Pong!
⢠Step Mania! Get your dance on!
Demiurge Studios is an equal opportunity employer, dedicated to diversity, equity and inclusion. All employment decisions are made without regard to race, color, national origin, gender identity, sexual orientation, age, religion, disability, medical condition, pregnancy, marital status, or Veteran status. Demiurge Studios also makes workplace accommodations for individuals with disabilities or special needs.
#LI-Remote
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
Designs intuitive, accessible, and visually engaging digital experiences for users.
Creates motion graphics and animated visual content for brand campaigns and digital experiences.
Lead design strategy and direction for cloud-based automation testing products, managing design systems and workflows for a high-scale platform.
Headquarters: Mumbai Remote
URL: http://browserstack.com
Who are we and what do we do?
BrowserStack is the worldâs leading cloud-based software testing platform, empowering over 50,000 customersâincluding Amazon, Microsoft, Meta, and Googleâto deliver high-quality software at speed. Founded in 2011 by Ritesh Arora and Nakul Aggarwal, the company has grown to support more than two million tests daily across 22 global data centers, providing instant access to 35,000+ real devices and browsers.
With over 1,200 employees and a remote-first approach, BrowserStack operates at the intersection of scale, reliability, and innovation. Its suite of products spans manual and automated testing, visual regression, accessibility, and test managementâall designed to simplify the testing process for modern development teams. Behind the scenes, BrowserStack continues to push the boundaries with AI capabilities like smart test case generation and design, flakiness detection, auto-healing and more âhelping teams reduce maintenance overhead, debug faster, and catch issues earlier in the development lifecycle.
Recognized for its innovation and growth, BrowserStack has been named to the Forbes Cloud 100 list for four consecutive years. With backing from investors like Accel, Bond, and Insight Partners, the company continues to expand its product offerings and global footprint. Joining BrowserStack means being part of a mission-driven team dedicated to shaping the future of software testing.
Location: This is a remote position; however, the role requires the candidate to be based in Mumbai.
Role in nutshell:Â
As a Manager of Design (Automation Testing Products Suite) your primary objective is to create efficient, meaningful, and delightful product experiences across our Automation Testing suite. You will set the design direction for our core initiatives, partnering closely with Product, Marketing, and Engineering.
At BrowserStack, an AI-first way of working is our primary enabler. You will act as a design leader & an architect, working hands-on to unblock your team and designing the intelligent workflows that allow for rapid, end-to-end feature delivery.
Desired experience :Â
Experience Range: 12+ years in Interaction Design, UI/UX, or Product Design, including 3+ years in a design leadership role.
Scalability: Proven success leading design for complex, high-scale cloud platforms.
Technological Literacy: Deep fluency at the intersection of design systems and engineering, with the ability to architect technical workflows for a modern design team. Prior hands-on development experience
Vibe-coding expertise: Comfortable with vibe-coding (Replit /Lovable/ Cursor/ Antigravity /Â claude code / opencode etc..) complex product workflows & MVPs.
Managerial Expertise: Experience leading mid-to-large-scale design initiatives and teams.
What will you do?Â
You will contribute to the evolution of a massive, high-scale ecosystem :
Automated Testing Products: Leading the charge on products like Automate, App Automate, Test Reporting & Analytics, Load Testing to name a few.
Visual Testing: AI-powered visual testing -Percy, App Percy
The Future of Design: Shaping our new AI augmented design workflows, Design systems and internal practices.Â
Core responsibilities:Â
AI-led Delivery: Architect and champion agentic workflows to elevate & accelerate the teamâs output: from research and prototyping to production-ready code handoffs.Â
Strategic Leadership: Shape product strategy and direction alongside PMs to ensure our automation suite remains the gold standard for developers globally. Ability to derive insights from user interviews, customer feedback, NPS & other sources. Ability to quantify impact, prioritise initiatives and rally support across product and engineering teams to create positive outcomes is key.
Hands-on Execution: Act as a "Player-Coach." You will execute high-stakes design tasks personally and architect the logic required to solve complex technical UI challenges.
Systems & Standards: Evolve design standards and documentation that is consumable by agentic systems & teams to ensure visual and functional consistency across all BrowserStack platforms.Â
Team Mentorship: Lead the planning, execution, and tracking for your team, helping them set development plans and master AI-first ways of working.
This role is for you if you possess:Â
A Proactive & Self-Motivated Spirit: You don't wait for a roadmap; you identify bottlenecks and architect solutions to fix them.
Radical Resilience: You are comfortable with ambiguity and thrive in a rapid pace of work where managing multiple high-priority sub-efforts is the norm.
Deep Tech Passion: You likely have hands-on engineering experience (Frontend or Backend) and are comfortable navigating development tools and processes.Â
Visual Obsession: You have an unwavering eye for tasteful visual design, typography, and the micro-interactions that make a tool "delightful."
An Appetite for Learning: You are an early adopter of AI technologies and are constantly evolving your craft.Â
An Enduring Sense of Humor: You value a culture of high performance but know how to keep the journey engaging and fun for the team.
Benefits:
In addition to your total compensation, you will be eligible for following benefits, which will be governed by the Company policy:
Medical insurance for self, spouse, upto 2 dependent children and Parents or Parents-in-law up to INR 5,00,000
Gratuity as per payment of Gratuity Act, 1972
Unlimited Time Off to ensure our people invest in their wellbeing, to rest and rejuvenate, spend quality time with family and friends
Remote-First work environment that allows our people to work from home
Remote-First Allowance for home office setup, connectivity, accessories, co-working spaces, wellbeing to ensure an amazing remote work experience
To apply: https://weworkremotely.com/remote-jobs/browserstack-manager-product-design
Senior Designer leads conceptual exploration and develops integrated design strategies for medium to large client projects while mentoring junior team members.
Landor is looking for a Maternity Cover Senior Designer to join our London studio. Could this be you?
We are Landor, part of WPP
World-leading brand experts,
underpinned by the most expansive strategic & creative capabilities in our category.
We make brands more valuable and less vulnerable.
We build brands differently. We work with our clients to define and solve their business problems through the lens of brand. We strategically join the dots between our design, experience, governance and measurement capabilities, and always connect our brand work to business outcomes.
Landor companies also include amp (sonic branding), bdg (workplace & architectural experts), Deep Local (creative technologists) and ManvsMachine (3D motion design).
About WPP
WPP is the trusted growth partner for the worldâs leading brands. We unite cutting-edge media intelligence and data solutions, world-class creativity, next-generation production, transformative enterprise solutions and expert strategic counsel in a single company â powered by exceptional talent and our agentic marketing platform, WPP Open, to help our clients navigate change, capture opportunity and deliver transformational growth. For more information, visit WPP.com.
What youâll do
A Senior Designer at Landor will work on medium to large sized projects, using knowledge of their clientâs business and challenges, along with
their expertise, to develop a design strategy to deliver the best possible creative solutions.
Job Responsibilities
⢠Consistently delivers strong thinking, craft and accomplishments within the field of practice
⢠Leads on conceptual exploration, including ideation, sketching, and research
⢠Partners with internal teams and clients to establish direction and innovative design solutions, ensuring implementation from
concept through production
⢠Developing design ideas across integrated solutions that demonstrate a deep understanding of the target audience, and can be
applied accordingly across various channels to deliver high quality, innovative ideas that support
the brand strategy
⢠Confidently expresses a POV, providing suggestions on their own work as well as the work of others.
⢠Supports and guides more junior team members to elevate creative solutions that support the client brief and project goals.
⢠Assists in evaluating and contributing to the development of writing competitive and innovative design strategies and plans
⢠Confidently works across multiple projects, working in conjunction with the design, client and production teams to ensure client
needs are met to the highest standard
⢠Collaborates with peers, design counterparts and partner groups to ensure project design continuity across all areas of focus,
working together to overcome complex strategic and design challenges
⢠Interacts with colleagues and clients in a positive, professional, and motivating manner.
⢠Makes the most of AI to maximize knowledge, inspiration and efficiencies
What youâll need
Experience in a similar role within a brand/design agency as a designer as part of a project team
⢠Understands bold thinking and how it translates into design
⢠Demonstrates a sophisticated understanding of design with strong creative excellence, conceptual thinking, consistently
developing innovative design ideas
⢠Can confidently integrate a brandâs message, colour, imagery, type, composition and other assets and behaviours into
deliverables
⢠Can tell a compelling story and communicate a design strategy
⢠Knowledge of current and upcoming creative and design trends
⢠Awareness of trends in other industries, evolving cultural landscapes, as well as economic, political and environmental trends,
that shape how people interact with brands and design.
⢠Passion for design, brand and creative excellence
⢠Strong technical skills with a range of creative software, including Adobe Creative Suite, Figma, Miro, AI tools, and similar - as well
as the ability to represent design thinking using traditional design tools and hand sketching
⢠Proficiency in motion graphics and digital design, experienced in leading the creation of impactful, cross-platform visual content
We believe the best work happens when weâre together, fostering creativity, collaboration, and connection. Thatâs why weâve adopted a hybrid approach, with teams in the office around four days a week. If you require accommodations or flexibility, please discuss this with the hiring team during the interview process.
We build brands. We build futures. Landor, a WPP company, is an equal opportunity employer. We consider all applicants without discrimination or regard to particular characteristics, committed to a culture of respect where everyone belongs and can progress in their careers.
#LI-DNI #LI-DNP
Design and code user-facing features by combining UX/UI design excellence with technical implementation to ship products at scale.
Hi đđž Iâm Abhik, Ashbyâs Co-Founder and VP of Engineering. This role is close to my heart because, as someone who can both design and code, itâs where Iâve always done my best work, but also where I was seen as a rebel and an outsider. I want folks like me to feel at home at Ashby, and so I made Design Engineering a formal role and department that works closely with me. Our first hire was over five years ago, and weâre doubling the team from five to over ten in the next year.
This role truly expects you to design and code. Design Engineer at Ashby isnât just a Frontend Engineer with new branding, nor is it a Designer vibe coding prototypes. Combining excellence in both is where magic happens. I found that when I put my best effort into both the design and technical implementation of a feature, I had a nimbleness and creativity that was hard to achieve when I did only one or the other. For instance, the UX and UI I envisioned often influenced the data modelâs design and flexibility, while the understanding of technologyâs capabilities often simplified or improved the design. This role embraces that.
The Design Engineer role is more common today than five years ago, but I believe Ashby offers a unique opportunity that few can match:
First, this role has always had the commitment of both Benji (CEO & Co-Founder) and me: Iâve held the role, steadfastly championed it since we started hiring in 2020, and havenât diluted its responsibilities as weâve grown (in fact, weâve doubled down).
Second, you work on a product at scale, not at an early-stage startup struggling to find users and get feedback on what youâve designed and built. At Ashby, your work will touch over 100,000 weekly active users, millions of candidates per week, and notable customers like Notion, Linear, Shopify, and Snowflake. Youâll get to test out ideas with our own recruiting team and hiring managers who use Ashby every day (like me), and often hear customer feedback as early as the day you release.
In this role, youâll work on our most challenging design problems, help others improve their designs by expanding and enhancing our in-house design system, and consult on bespoke design work needed by Product Engineers. To ground it with examples, Design Engineers at Ashby have:
Redesigned our mobile web app by talking with customers who use it often, wireframing new flows, implementing its design system, and using it to make the wireframes a reality.
Built a set of flexible, composable components in our design system that allow other engineers to easily build beautiful, consistent setup wizards across our product.
Helped a Product Engineer improve the information hierarchy and scannability of their design for viewing a candidateâs assessments. Recruiters can quickly parse information and pick out anomalies.
Design Engineers come in many flavors, not all of which fit our model. Here are some reasons you might not enjoy the role:
You only want to work on design systems. While improving our design system is one of many responsibilities, you wonât be able to work on it exclusively.
You like to do extensive research and user testing before implementation. The beauty of being part-Engineer is that you can build conviction by shipping to a subset of users (including our own team) and gathering feedback!
You want everything to be perfect before it gets into a userâs hands. One of the drivers of our success is that we ship fast. That often means we donât agonize over every detail and instead iterate over time, often letting user feedback and business needs drive prioritization.
You donât have excellent taste and execution in visual design. Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign.
You need company-driven process and structure to get your projects across the finish line. Sprint planning and well-defined project management processes are things you need or look to others to lead. Youâd rather focus on the design and technical details.
You only want to do exciting work. Weâre building a team of kind, collaborative folks. Customer issues and investigations are distributed across the team, including our high-level ICs.
Weâve posted levels from Junior to Staff. The higher the level, the more experience and alignment with the role we expect when reviewing your application and while interviewing. Please apply to the one that sets the right expectations.
Junior Design Engineer (This Posting) -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that showcase great visual taste and burgeoning talent in both UI/UX and Engineering.
Design Engineer - This posting covers both Mid and Senior levels. You have 2+ years of continuous experience (e.g., internships donât count) as an Engineer or a Designer. You have good proficiency in both Design and Engineering, with exceptional proficiency in the discipline you practice full-time. Regardless of which discipline youâre coming from, we expect experience designing products and shipping code to hundreds of users (even if through side projects).
Staff Design Engineer - Weâre looking for folks whoâve practiced our flavor of Design Engineering professionally. It may not be through a formal title, but youâve made major contributions to a design system and designed and implemented features for hundreds of users and iterated on them through user feedback.
Internally, we do not use these titles, but Engineers are leveled based on proficiency (which you can read about here).
As engineers, we are used to tooling that makes us better at what we do. When we started Ashby, we saw the opposite with Talent Acquisition software. Recruiting teams were leveling up how they did their work, but instead of software meeting this new standard, it held them back.
Scheduling a final round is an excellent example. Recruiting teams wanted to schedule candidates faster, track interviewer preparation and quality, and do it with half the headcount. A recruiter needed to manually collect availability from the candidate, identify qualified interviewers, perform âCalendar Tetrisâ to find who is available to interview the candidate, schedule on the earliest date possible, and make any last-minute adjustments as availability changed. They must do this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others. 𼾠TA software didnât help.
As hiring managers, we know TA is a critical function, and as engineers, we know software can do better. So, we built and continue to build Ashby to give TA teams the highest standard of tooling. Software thatâs intelligent and powerful. Software that provides insights into where theyâre failing and automates or simplifies many of the tasks theyâre underwater with. We want other functions and departments to be jealous of what TA teams can do with Ashby, and today they often are!
Our engineering culture is motivated by Benjiâs (my Co-founder and CEO) and my belief that a small, talented team, given the right environment, can build high-quality software fast (and work regular hours!). We do it through:
Minimal process with ownership over decisions normally made by product and design
Natural collaboration and deliberate communication
Investing in tools and abstractions that give us leverage
Putting effort into building a diverse team
The best engineers weâve worked with delivered reliably magical outcomes. They took customer problems and relentlessly drove them to solutions that were not only successful but often brilliant and creative. While they did this with minimal oversight, stakeholders were never in the dark as to what was going on, and no setback was a surprise.
Traditional product-development processes arenât meant for the best engineers. Their purpose is to create consistent outcomes regardless of the engineerâs skill. But, consistency comes at the expense of an engineerâs time and freedomâboth ingredients necessary to generate those magical outcomes. As a result, process stifles the best engineers and doesnât give others the opportunity to practice the behaviors that made the best engineers the âbest.â
At Ashby, we want to build an environment that encourages every engineer to be their best. So, at Ashby, every Engineer runs their project. Product Managers (and Designers) build strategy, do customer research, and hand off problem briefs to Engineers. Engineers take on the rest: they research the problem, write product specs, build wireframes, and implement their solution end-to-end. We rely on engineers, not process, to push information outward to the relevant folks (e.g., Product Managers) and pull folks in to help (e.g., Designers, Infra). Itâs a new level of ownership for many engineers, but weâd rather an engineer fail a bit and coach up their skills than use process as a crutch. Not everyone succeeds in our culture, but those who do thrive.
Our engineering team consists of lifelong learners who are talented but also humble and kind (meet them here!). These attributes create an environment where collaboration happens naturally. We combine this with research, prototyping, and written proposals to see around corners and get feedback from the team across time zones. Focus time is something that we hold sacred, and, with thoughtful and deliberate communication, engineers are in <2h meetings per week (I wrote about it here).
To drive it home, hereâs a recent calendar of an engineer who has been with us for over 4 years. ~34 hours of focus time, 2.5h of interviews, and 3.5 hours of meetings:
We also meet in person at least twice a year, once as a department and once as a company. You also have a small budget to meet up with folks in your city/region.
We built Ashby with the quality, breadth, and depth that many customers would expect from much larger teams over larger time scales. Weâve done this through investment in:
Great developer tooling. Our CI/CD takes ~10m, and we deploy at least 15x a day. A debugger that works out of the box. Everyone on the team has contributed to our developer experience đŞđž.
Building blocks to create powerful and customizable products fast. At the core of Ashby is a set of common components (analytics modeling and query language, policy engine, workflow engine, design system) that we constantly improve. Each improvement to a common component cascades throughout our app (short video below).
AI-powered tooling. We think of AI as a way to automate the mundane parts of building and maintaining high-quality software. We use a combination of third-party and internally built tools that, for instance, auto-triage customer issues, suggest fixes, prototype ideas, generate production-ready code, and conduct code reviews. Engineers have an unlimited token budget (but are not measured on it). We write in detail about our philosophy, current use of AI, and future plans for AI in Engineering here.
Hereâs an impromptu quote from Arjun in our company Slack of what itâs like to build a feature at Ashby:
And a demo of one of these building blocks:
Diverse teams drive innovation and better outcomes. Having seen my mother and partner build their careers as minority women in non-diverse fields, I want to make sure Ashby creates opportunities for the next generation of engineers from underrepresented groups.
Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.
At Ashby, our team and interview process want to help you show your best self. Weâll dive into past projects and simulate working together through pair programming, designing, writing design system specs collaboratively, and discussing decisions. There are no leetcode or whiteboard exercises.
Our interview process is three rounds:
Introduction call with me (30m, live). Be prepared to screen-share examples of your work.
A second round where we either do a technical screen (1h, live) or a design take-home (~3h async, 30m live)
Three interviews, a deep dive into a past design system or design project, a design system interview, and the interview we didnât do in the second round: technical screen or design take-home. (3h, live)
Depending on our leadership teamâs bandwidth, we may start with an additional 30m screen with a recruiter.
I will be your main point of contact and prep you for interviews. Each round will have written guidance so you know what to expect. Youâll meet 3-4 people in Design Engineering (with 5-15 minutes in each interview to ask them questions). If we donât give an offer, weâll provide feedback!
We want an exceptional onboarding experience for every new hire. At Ashby, your dev environment is set up with a single script, you push your first product change on day one, and you spend the rest of your time shipping product changes that give you a tour of our codebase and best practices. The product changes increase in scope and ambiguity from simple copy changes to the delivery of a prominent, impactful feature. Your manager will do a 30, 60, and 90-day review to give feedback and calibrate on how we work together.
Itâs a team effort to get you successfully onboarded; youâll have a peer paired with you to answer questions, pair program, and check in often to see if you need help. The rest of the team will run training sessions on our culture, product, engineering process, and technical architecture.
Our tech stack is TypeScript (frontend & backend), React, GraphQL API, Node.js, Postgres, and Redis. Depending on the level youâre applying for and your past experience, we expect, at a minimum, good proficiency with TypeScript, React, and CSS. Proficiency with backend technologies is a plus, as it allows you to work without coordinating with Product Engineers.
Competitive salary and equity.
10-year exercise window for stock options. You shouldnât feel pressure to purchase stock options if you leave Ashby âdo it when you feel financially comfortable.
Unlimited PTO, and we will encourage you to take it.
A minimum of 12 weeks of fully paid parental leave, covered by Ashby. For folks outside the US, it may be longer to be in line with regional requirements.
Generous equipment, software, and office furniture budget. Get what you need to be happy and productive!
$100/month education budget with more expensive items (like conferences) covered with manager approval.
If youâre in the US, we offer top-tier health insurance for you and your dependents, with 100% of premiums covered by Ashby. In other countries, we provide high-quality supplemental health insurance for you and your dependents, also fully covered by us.
Ashbyâs success hinges on hiring great people and creating an environment where we can be happy, feel challenged, and do our best work. Weâre being deliberate about building that environment from the ground up. I hope that excites you enough to apply.
Ashby provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, sexual orientation, gender identity, or gender expression. We are committed to a diverse and inclusive workforce and welcome people from all backgrounds, experiences, perspectives, and abilities.
Ashby is committed to a fair and transparent hiring process. We confirm that this advertisement is for an active, existing vacancy within our organization. Please be advised that we may use artificial intelligence-driven tools to assist our recruitment team in screening, assessing, and selecting candidates for this position.
Design Engineer combines UX/UI design and frontend coding to build and improve product features, working across design systems and customer-facing interfaces.
Hi đđž Iâm Abhik, Ashbyâs Co-Founder and VP of Engineering. This role is close to my heart because, as someone who can both design and code, itâs where Iâve always done my best work, but also where I was seen as a rebel and an outsider. I want folks like me to feel at home at Ashby, and so I made Design Engineering a formal role and department that works closely with me. Our first hire was over five years ago, and weâre doubling the team from five to over ten in the next year.
This role truly expects you to design and code. Design Engineer at Ashby isnât just a Frontend Engineer with new branding, nor is it a Designer vibe coding prototypes. Combining excellence in both is where magic happens. I found that when I put my best effort into both the design and technical implementation of a feature, I had a nimbleness and creativity that was hard to achieve when I did only one or the other. For instance, the UX and UI I envisioned often influenced the data modelâs design and flexibility, while the understanding of technologyâs capabilities often simplified or improved the design. This role embraces that.
The Design Engineer role is more common today than five years ago, but I believe Ashby offers a unique opportunity that few can match:
First, this role has always had the commitment of both Benji (CEO & Co-Founder) and me: Iâve held the role, steadfastly championed it since we started hiring in 2020, and havenât diluted its responsibilities as weâve grown (in fact, weâve doubled down).
Second, you work on a product at scale, not at an early-stage startup struggling to find users and get feedback on what youâve designed and built. At Ashby, your work will touch over 100,000 weekly active users, millions of candidates per week, and notable customers like Notion, Linear, Shopify, and Snowflake. Youâll get to test out ideas with our own recruiting team and hiring managers who use Ashby every day (like me), and often hear customer feedback as early as the day you release.
In this role, youâll work on our most challenging design problems, help others improve their designs by expanding and enhancing our in-house design system, and consult on bespoke design work needed by Product Engineers. To ground it with examples, Design Engineers at Ashby have:
Redesigned our mobile web app by talking with customers who use it often, wireframing new flows, implementing its design system, and using it to make the wireframes a reality.
Built a set of flexible, composable components in our design system that allow other engineers to easily build beautiful, consistent setup wizards across our product.
Helped a Product Engineer improve the information hierarchy and scannability of their design for viewing a candidateâs assessments. Recruiters can quickly parse information and pick out anomalies.
Design Engineers come in many flavors, not all of which fit our model. Here are some reasons you might not enjoy the role:
You only want to work on design systems. While improving our design system is one of many responsibilities, you wonât be able to work on it exclusively.
You like to do extensive research and user testing before implementation. The beauty of being part-Engineer is that you can build conviction by shipping to a subset of users (including our own team) and gathering feedback!
You want everything to be perfect before it gets into a userâs hands. One of the drivers of our success is that we ship fast. That often means we donât agonize over every detail and instead iterate over time, often letting user feedback and business needs drive prioritization.
You donât have excellent taste and execution in visual design. Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign.
You need company-driven process and structure to get your projects across the finish line. Sprint planning and well-defined project management processes are things you need or look to others to lead. Youâd rather focus on the design and technical details.
You only want to do exciting work. Weâre building a team of kind, collaborative folks. Customer issues and investigations are distributed across the team, including our high-level ICs.
Weâve posted levels from Junior to Staff. The higher the level, the more experience and alignment with the role we expect when reviewing your application and while interviewing. Please apply to the one that sets the right expectations.
Junior Design Engineer (This Posting) -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that showcase great visual taste and burgeoning talent in both UI/UX and Engineering.
Design Engineer - This posting covers both Mid and Senior levels. You have 2+ years of continuous experience (e.g., internships donât count) as an Engineer or a Designer. You have good proficiency in both Design and Engineering, with exceptional proficiency in the discipline you practice full-time. Regardless of which discipline youâre coming from, we expect experience designing products and shipping code to hundreds of users (even if through side projects).
Staff Design Engineer - Weâre looking for folks whoâve practiced our flavor of Design Engineering professionally. It may not be through a formal title, but youâve made major contributions to a design system and designed and implemented features for hundreds of users and iterated on them through user feedback.
Internally, we do not use these titles, but Engineers are leveled based on proficiency (which you can read about here).
As engineers, we are used to tooling that makes us better at what we do. When we started Ashby, we saw the opposite with Talent Acquisition software. Recruiting teams were leveling up how they did their work, but instead of software meeting this new standard, it held them back.
Scheduling a final round is an excellent example. Recruiting teams wanted to schedule candidates faster, track interviewer preparation and quality, and do it with half the headcount. A recruiter needed to manually collect availability from the candidate, identify qualified interviewers, perform âCalendar Tetrisâ to find who is available to interview the candidate, schedule on the earliest date possible, and make any last-minute adjustments as availability changed. They must do this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others. 𼾠TA software didnât help.
As hiring managers, we know TA is a critical function, and as engineers, we know software can do better. So, we built and continue to build Ashby to give TA teams the highest standard of tooling. Software thatâs intelligent and powerful. Software that provides insights into where theyâre failing and automates or simplifies many of the tasks theyâre underwater with. We want other functions and departments to be jealous of what TA teams can do with Ashby, and today they often are!
Our engineering culture is motivated by Benjiâs (my Co-founder and CEO) and my belief that a small, talented team, given the right environment, can build high-quality software fast (and work regular hours!). We do it through:
Minimal process with ownership over decisions normally made by product and design
Natural collaboration and deliberate communication
Investing in tools and abstractions that give us leverage
Putting effort into building a diverse team
The best engineers weâve worked with delivered reliably magical outcomes. They took customer problems and relentlessly drove them to solutions that were not only successful but often brilliant and creative. While they did this with minimal oversight, stakeholders were never in the dark as to what was going on, and no setback was a surprise.
Traditional product-development processes arenât meant for the best engineers. Their purpose is to create consistent outcomes regardless of the engineerâs skill. But, consistency comes at the expense of an engineerâs time and freedomâboth ingredients necessary to generate those magical outcomes. As a result, process stifles the best engineers and doesnât give others the opportunity to practice the behaviors that made the best engineers the âbest.â
At Ashby, we want to build an environment that encourages every engineer to be their best. So, at Ashby, every Engineer runs their project. Product Managers (and Designers) build strategy, do customer research, and hand off problem briefs to Engineers. Engineers take on the rest: they research the problem, write product specs, build wireframes, and implement their solution end-to-end. We rely on engineers, not process, to push information outward to the relevant folks (e.g., Product Managers) and pull folks in to help (e.g., Designers, Infra). Itâs a new level of ownership for many engineers, but weâd rather an engineer fail a bit and coach up their skills than use process as a crutch. Not everyone succeeds in our culture, but those who do thrive.
Our engineering team consists of lifelong learners who are talented but also humble and kind (meet them here!). These attributes create an environment where collaboration happens naturally. We combine this with research, prototyping, and written proposals to see around corners and get feedback from the team across time zones. Focus time is something that we hold sacred, and, with thoughtful and deliberate communication, engineers are in <2h meetings per week (I wrote about it here).
Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.
We also meet in person at least twice a year, once as a department and once as a company. You also have a small budget to meet up with folks in your city/region.
We built Ashby with the quality, breadth, and depth that many customers would expect from much larger teams over larger time scales. Weâve done this through investment in:
Great developer tooling. Our CI/CD takes ~10m, and we deploy at least 15x a day. A debugger that works out of the box. Everyone on the team has contributed to our developer experience đŞđž.
Building blocks to create powerful and customizable products fast. At the core of Ashby is a set of common components (analytics modeling and query language, policy engine, workflow engine, design system) that we constantly improve. Each improvement to a common component cascades throughout our app (short video below).
AI-powered tooling. We think of AI as a way to automate the mundane parts of building and maintaining high-quality software. We use a combination of third-party and internally built tools that, for instance, auto-triage customer issues, suggest fixes, prototype ideas, generate production-ready code, and conduct code reviews. Engineers have an unlimited token budget (but are not measured on it). We write in detail about our philosophy, current use of AI, and future plans for AI in Engineering here.
Hereâs an impromptu quote from Arjun in our company Slack of what itâs like to build a feature at Ashby:
And a demo of one of these building blocks:
Diverse teams drive innovation and better outcomes. Having seen my mother and partner build their careers as minority women in non-diverse fields, I want to make sure Ashby creates opportunities for the next generation of engineers from underrepresented groups.
Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.
At Ashby, our team and interview process want to help you show your best self. Weâll dive into past projects and simulate working together through pair programming, designing, writing design system specs collaboratively, and discussing decisions. There are no leetcode or whiteboard exercises.
Our interview process is five rounds:
If we shortlist your application, weâll ask for a video walkthrough of a product or feature youâve designed.
Introduction call with a recruiter (30m, live). Be prepared to screen-share examples of your work.
A quick dive into some of your past work with me (30m, live). Be prepared to screen-share examples of your work.
A design take-home followed by a discussion of your decisions and reasoning (~4h async, 30m live)
Three interviews, a deep dive into a past design system or design project, a design system interview, and a pair-programming interview. (2h 45m, live)
I will be your main point of contact and prep you for interviews. Each round will have written guidance so you know what to expect. Youâll meet 3-4 people in Design Engineering (with 5-15 minutes in each interview to ask them questions). If we donât give an offer, weâll provide feedback!
We want an exceptional onboarding experience for every new hire. At Ashby, your dev environment is set up with a single script, you push your first product change on day one, and you spend the rest of your time shipping product changes that give you a tour of our codebase and best practices. The product changes increase in scope and ambiguity from simple copy changes to the delivery of a prominent, impactful feature. Your manager will do a 30, 60, and 90-day review to give feedback and calibrate on how we work together.
Itâs a team effort to get you successfully onboarded; youâll have a peer paired with you to answer questions, pair program, and check in often to see if you need help. The rest of the team will run training sessions on our culture, product, engineering process, and technical architecture.
Our tech stack is TypeScript (frontend & backend), React, GraphQL API, Node.js, Postgres, and Redis. Depending on the level youâre applying for and your past experience, we expect, at a minimum, good proficiency with TypeScript, React, and CSS. Proficiency with backend technologies is a plus, as it allows you to work without coordinating with Product Engineers.
Competitive salary and equity.
10-year exercise window for stock options. You shouldnât feel pressure to purchase stock options if you leave Ashby âdo it when you feel financially comfortable.
Unlimited PTO, and we will encourage you to take it.
A minimum of 12 weeks of fully paid parental leave, covered by Ashby. For folks outside the US, it may be longer to be in line with regional requirements.
Generous equipment, software, and office furniture budget. Get what you need to be happy and productive!
$100/month education budget with more expensive items (like conferences) covered with manager approval.
If youâre in the US, we offer top-tier health insurance for you and your dependents, with 100% of premiums covered by Ashby. In other countries, we provide high-quality supplemental health insurance for you and your dependents, also fully covered by us.
Ashbyâs success hinges on hiring great people and creating an environment where we can be happy, feel challenged, and do our best work. Weâre being deliberate about building that environment from the ground up. I hope that excites you enough to apply.
Ashby provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, sexual orientation, gender identity, or gender expression. We are committed to a diverse and inclusive workforce and welcome people from all backgrounds, experiences, perspectives, and abilities.
Ashby is committed to a fair and transparent hiring process. We confirm that this advertisement is for an active, existing vacancy within our organization. Please be advised that we may use artificial intelligence-driven tools to assist our recruitment team in screening, assessing, and selecting candidates for this position.
Design Engineer combines UX/UI design with frontend coding to build and refine product features across Ashby's recruiting platform used by 100K+ weekly active users.
Hi đđž Iâm Abhik, Ashbyâs Co-Founder and VP of Engineering. This role is close to my heart because, as someone who can both design and code, itâs where Iâve always done my best work, but also where I was seen as a rebel and an outsider. I want folks like me to feel at home at Ashby, and so I made Design Engineering a formal role and department that works closely with me. Our first hire was over five years ago, and weâre doubling the team from five to over ten in the next year.
This role truly expects you to design and code. Design Engineer at Ashby isnât just a Frontend Engineer with new branding, nor is it a Designer vibe coding prototypes. Combining excellence in both is where magic happens. I found that when I put my best effort into both the design and technical implementation of a feature, I had a nimbleness and creativity that was hard to achieve when I did only one or the other. For instance, the UX and UI I envisioned often influenced the data modelâs design and flexibility, while the understanding of technologyâs capabilities often simplified or improved the design. This role embraces that.
The Design Engineer role is more common today than five years ago, but I believe Ashby offers a unique opportunity that few can match:
First, this role has always had the commitment of both Benji (CEO & Co-Founder) and me: Iâve held the role, steadfastly championed it since we started hiring in 2020, and havenât diluted its responsibilities as weâve grown (in fact, weâve doubled down).
Second, you work on a product at scale, not at an early-stage startup struggling to find users and get feedback on what youâve designed and built. At Ashby, your work will touch over 100,000 weekly active users, millions of candidates per week, and notable customers like Notion, Linear, Shopify, and Snowflake. Youâll get to test out ideas with our own recruiting team and hiring managers who use Ashby every day (like me), and often hear customer feedback as early as the day you release.
In this role, youâll work on our most challenging design problems, help others improve their designs by expanding and enhancing our in-house design system, and consult on bespoke design work needed by Product Engineers. To ground it with examples, Design Engineers at Ashby have:
Redesigned our mobile web app by talking with customers who use it often, wireframing new flows, implementing its design system, and using it to make the wireframes a reality.
Built a set of flexible, composable components in our design system that allow other engineers to easily build beautiful, consistent setup wizards across our product.
Helped a Product Engineer improve the information hierarchy and scannability of their design for viewing a candidateâs assessments. Recruiters can quickly parse information and pick out anomalies.
Design Engineers come in many flavors, not all of which fit our model. Here are some reasons you might not enjoy the role:
You only want to work on design systems. While improving our design system is one of many responsibilities, you wonât be able to work on it exclusively.
You like to do extensive research and user testing before implementation. The beauty of being part-Engineer is that you can build conviction by shipping to a subset of users (including our own team) and gathering feedback!
You want everything to be perfect before it gets into a userâs hands. One of the drivers of our success is that we ship fast. That often means we donât agonize over every detail and instead iterate over time, often letting user feedback and business needs drive prioritization.
You donât have excellent taste and execution in visual design. Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign.
You need company-driven process and structure to get your projects across the finish line. Sprint planning and well-defined project management processes are things you need or look to others to lead. Youâd rather focus on the design and technical details.
You only want to do exciting work. Weâre building a team of kind, collaborative folks. Customer issues and investigations are distributed across the team, including our high-level ICs.
Weâve posted levels from Junior to Staff. The higher the level, the more experience and alignment with the role we expect when reviewing your application and while interviewing. Please apply to the one that sets the right expectations.
Junior Design Engineer (This Posting) -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that showcase great visual taste and burgeoning talent in both UI/UX and Engineering.
Design Engineer - This posting covers both Mid and Senior levels. You have 2+ years of continuous experience (e.g., internships donât count) as an Engineer or a Designer. You have good proficiency in both Design and Engineering, with exceptional proficiency in the discipline you practice full-time. Regardless of which discipline youâre coming from, we expect experience designing products and shipping code to hundreds of users (even if through side projects).
Staff Design Engineer - Weâre looking for folks whoâve practiced our flavor of Design Engineering professionally. It may not be through a formal title, but youâve made major contributions to a design system and designed and implemented features for hundreds of users and iterated on them through user feedback.
Internally, we do not use these titles, but Engineers are leveled (which you can read about here).
As engineers, we are used to tooling that makes us better at what we do. When we started Ashby, we saw the opposite with Talent Acquisition software. Recruiting teams were leveling up how they did their work, but instead of software meeting this new standard, it held them back.
Scheduling a final round is an excellent example. Recruiting teams wanted to schedule candidates faster, track interviewer preparation and quality, and do it with half the headcount. A recruiter needed to manually collect availability from the candidate, identify qualified interviewers, perform âCalendar Tetrisâ to find who is available to interview the candidate, schedule on the earliest date possible, and make any last-minute adjustments as availability changed. They must do this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others. 𼾠TA software didnât help.
As hiring managers, we know TA is a critical function, and as engineers, we know software can do better. So, we built and continue to build Ashby to give TA teams the highest standard of tooling. Software thatâs intelligent and powerful. Software that provides insights into where theyâre failing and automates or simplifies many of the tasks theyâre underwater with. We want other functions and departments to be jealous of what TA teams can do with Ashby, and today they often are!
Our engineering culture is motivated by Benjiâs (my Co-founder and CEO) and my belief that a small, talented team, given the right environment, can build high-quality software fast (and work regular hours!). We do it through:
Minimal process with ownership over decisions normally made by product and design
Natural collaboration and deliberate communication
Investing in tools and abstractions that give us leverage
Putting effort into building a diverse team
The best engineers weâve worked with delivered reliably magical outcomes. They took customer problems and relentlessly drove them to solutions that were not only successful but often brilliant and creative. While they did this with minimal oversight, stakeholders were never in the dark as to what was going on, and no setback was a surprise.
Traditional product-development processes arenât meant for the best engineers. Their purpose is to create consistent outcomes regardless of the engineerâs skill. But, consistency comes at the expense of an engineerâs time and freedomâboth ingredients necessary to generate those magical outcomes. As a result, process stifles the best engineers and doesnât give others the opportunity to practice the behaviors that made the best engineers the âbest.â
At Ashby, we want to build an environment that encourages every engineer to be their best. So, at Ashby, every Engineer runs their project. Product Managers (and Designers) build strategy, do customer research, and hand off problem briefs to Engineers. Engineers take on the rest: they research the problem, write product specs, build wireframes, and implement their solution end-to-end. We rely on engineers, not process, to push information outward to the relevant folks (e.g., Product Managers) and pull folks in to help (e.g., Designers, Infra). Itâs a new level of ownership for many engineers, but weâd rather an engineer fail a bit and coach up their skills than use process as a crutch. Not everyone succeeds in our culture, but those who do thrive.
Our engineering team consists of lifelong learners who are talented but also humble and kind (meet them here!). These attributes create an environment where collaboration happens naturally. We combine this with research, prototyping, and written proposals to see around corners and get feedback from the team across time zones. Focus time is something that we hold sacred, and, with thoughtful and deliberate communication, engineers are in <2h meetings per week (I wrote about it here).
To drive it home, hereâs a recent calendar of an engineer who has been with us for over 4 years. ~34 hours of focus time, 2.5h of interviews, and 3.5 hours of meetings:
We also meet in person at least twice a year, once as a department and once as a company. You also have a small budget to meet up with folks in your city/region.
We built Ashby with the quality, breadth, and depth that many customers would expect from much larger teams over larger time scales. Weâve done this through investment in:
Great developer tooling. Our CI/CD takes ~10m, and we deploy at least 15x a day. A debugger that works out of the box. Everyone on the team has contributed to our developer experience đŞđž.
Building blocks to create powerful and customizable products fast. At the core of Ashby is a set of common components (analytics modeling and query language, policy engine, workflow engine, design system) that we constantly improve. Each improvement to a common component cascades throughout our app (short video below).
AI-powered tooling. We think of AI as a way to automate the mundane parts of building and maintaining high-quality software. We use a combination of third-party and internally built tools that, for instance, auto-triage customer issues, suggest fixes, prototype ideas, generate production-ready code, and conduct code reviews. Engineers have an unlimited token budget (but are not measured on it). We write in detail about our philosophy, current use of AI, and future plans for AI in Engineering here.
Hereâs an impromptu quote from Arjun in our company Slack of what itâs like to build a feature at Ashby:
And a demo of one of these building blocks:
Diverse teams drive innovation and better outcomes. Having seen my mother and partner build their careers as minority women in non-diverse fields, I want to make sure Ashby creates opportunities for the next generation of engineers from underrepresented groups.
Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.
At Ashby, our team and interview process want to help you show your best self. Weâll dive into past projects and simulate working together through pair programming, designing, writing design system specs collaboratively, and discussing decisions. There are no leetcode or whiteboard exercises.
Our interview process is five rounds:
If we shortlist your application, weâll ask for a video walkthrough of a product or feature youâve designed.
Introduction call with a recruiter (30m, live). Be prepared to screen-share examples of your work.
A quick dive into some of your past work with me (30m, live). Be prepared to screen-share examples of your work.
A design take-home followed by a discussion of your decisions and reasoning (~4h async, 30m live)
Three interviews, a deep dive into a past design system or design project, a design system interview, and a pair-programming interview. (2h 45m, live)
I will be your main point of contact and prep you for interviews. Each round will have written guidance so you know what to expect. Youâll meet 3-4 people in Design Engineering (with 5-15 minutes in each interview to ask them questions). If we donât give an offer, weâll provide feedback!
We want an exceptional onboarding experience for every new hire. At Ashby, your dev environment is set up with a single script, you push your first product change on day one, and you spend the rest of your time shipping product changes that give you a tour of our codebase and best practices. The product changes increase in scope and ambiguity from simple copy changes to the delivery of a prominent, impactful feature. Your manager will do a 30, 60, and 90-day review to give feedback and calibrate on how we work together.
Itâs a team effort to get you successfully onboarded; youâll have a peer paired with you to answer questions, pair program, and check in often to see if you need help. The rest of the team will run training sessions on our culture, product, engineering process, and technical architecture.
Our tech stack is TypeScript (frontend & backend), React, GraphQL API, Node.js, Postgres, and Redis. Depending on the level youâre applying for and your past experience, we expect, at a minimum, good proficiency with TypeScript, React, and CSS. Proficiency with backend technologies is a plus, as it allows you to work without coordinating with Product Engineers.
Competitive salary and equity.
10-year exercise window for stock options. You shouldnât feel pressure to purchase stock options if you leave Ashby âdo it when you feel financially comfortable.
Unlimited PTO, and we will encourage you to take it.
A minimum of 12 weeks of fully paid parental leave, covered by Ashby. For folks outside the US, it may be longer to be in line with regional requirements.
Generous equipment, software, and office furniture budget. Get what you need to be happy and productive!
$100/month education budget with more expensive items (like conferences) covered with manager approval.
If youâre in the US, we offer top-tier health insurance for you and your dependents, with 100% of premiums covered by Ashby. In other countries, we provide high-quality supplemental health insurance for you and your dependents, also fully covered by us.
Ashbyâs success hinges on hiring great people and creating an environment where we can be happy, feel challenged, and do our best work. Weâre being deliberate about building that environment from the ground up. I hope that excites you enough to apply.
Ashby provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, sexual orientation, gender identity, or gender expression. We are committed to a diverse and inclusive workforce and welcome people from all backgrounds, experiences, perspectives, and abilities.
Ashby is committed to a fair and transparent hiring process. We confirm that this advertisement is for an active, existing vacancy within our organization. Please be advised that we may use artificial intelligence-driven tools to assist our recruitment team in screening, assessing, and selecting candidates for this position.
Design engineer who combines UX/UI design with full-stack frontend implementation to build and improve features for a recruiting platform.
Hi đđž Iâm Abhik, Ashbyâs Co-Founder and VP of Engineering. This role is close to my heart because, as someone who can both design and code, itâs where Iâve always done my best work, but also where I was seen as a rebel and an outsider. I want folks like me to feel at home at Ashby, and so I made Design Engineering a formal role and department that works closely with me. Our first hire was over five years ago, and weâre doubling the team from five to over ten in the next year.
This role truly expects you to design and code. Design Engineer at Ashby isnât just a Frontend Engineer with new branding, nor is it a Designer vibe coding prototypes. Combining excellence in both is where magic happens. I found that when I put my best effort into both the design and technical implementation of a feature, I had a nimbleness and creativity that was hard to achieve when I did only one or the other. For instance, the UX and UI I envisioned often influenced the data modelâs design and flexibility, while the understanding of technologyâs capabilities often simplified or improved the design. This role embraces that.
The Design Engineer role is more common today than five years ago, but I believe Ashby offers a unique opportunity that few can match:
First, this role has always had the commitment of both Benji (CEO & Co-Founder) and me: Iâve held the role, steadfastly championed it since we started hiring in 2020, and havenât diluted its responsibilities as weâve grown (in fact, weâve doubled down).
Second, you work on a product at scale, not at an early-stage startup struggling to find users and get feedback on what youâve designed and built. At Ashby, your work will touch over 100,000 weekly active users, millions of candidates per week, and notable customers like Notion, Linear, Shopify, and Snowflake. Youâll get to test out ideas with our own recruiting team and hiring managers who use Ashby every day (like me), and often hear customer feedback as early as the day you release.
In this role, youâll work on our most challenging design problems, help others improve their designs by expanding and enhancing our in-house design system, and consult on bespoke design work needed by Product Engineers. To ground it with examples, Design Engineers at Ashby have:
Redesigned our mobile web app by talking with customers who use it often, wireframing new flows, implementing its design system, and using it to make the wireframes a reality.
Built a set of flexible, composable components in our design system that allow other engineers to easily build beautiful, consistent setup wizards across our product.
Helped a Product Engineer improve the information hierarchy and scannability of their design for viewing a candidateâs assessments. Recruiters can quickly parse information and pick out anomalies.
Design Engineers come in many flavors, not all of which fit our model. Here are some reasons you might not enjoy the role:
You only want to work on design systems. While improving our design system is one of many responsibilities, you wonât be able to work on it exclusively.
You like to do extensive research and user testing before implementation. The beauty of being part-Engineer is that you can build conviction by shipping to a subset of users (including our own team) and gathering feedback!
You want everything to be perfect before it gets into a userâs hands. One of the drivers of our success is that we ship fast. That often means we donât agonize over every detail and instead iterate over time, often letting user feedback and business needs drive prioritization.
You donât have excellent taste and execution in visual design. Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign.
You need company-driven process and structure to get your projects across the finish line. Sprint planning and well-defined project management processes are things you need or look to others to lead. Youâd rather focus on the design and technical details.
You only want to do exciting work. Weâre building a team of kind, collaborative folks. Customer issues and investigations are distributed across the team, including our high-level ICs.
Weâve posted levels from Junior to Staff. The higher the level, the more experience and alignment with the role we expect when reviewing your application and while interviewing. Please apply to the one that sets the right expectations.
Junior Design Engineer -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that showcase great visual taste and burgeoning talent in both UI/UX and Engineering.
Design Engineer (This Posting) - This posting covers both Mid and Senior levels. You have 2+ years of continuous experience (e.g., internships donât count) as an Engineer or a Designer. You have good proficiency in both Design and Engineering, with exceptional proficiency in the discipline you practice full-time. Regardless of which discipline youâre coming from, we expect experience designing products and shipping code to hundreds of users (even if through side projects).
Staff Design Engineer - Weâre looking for folks whoâve practiced our flavor of Design Engineering professionally. It may not be through a formal title, but youâve made major contributions to a design system and designed and implemented features for hundreds of users and iterated on them through user feedback.
Internally, we do not use these titles, but Engineers are leveled based on proficiency (which you can read about here).
As engineers, we are used to tooling that makes us better at what we do. When we started Ashby, we saw the opposite with Talent Acquisition software. Recruiting teams were leveling up how they did their work, but instead of software meeting this new standard, it held them back.
Scheduling a final round is an excellent example. Recruiting teams wanted to schedule candidates faster, track interviewer preparation and quality, and do it with half the headcount. A recruiter needed to manually collect availability from the candidate, identify qualified interviewers, perform âCalendar Tetrisâ to find who is available to interview the candidate, schedule on the earliest date possible, and make any last-minute adjustments as availability changed. They must do this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others. 𼾠TA software didnât help.
As hiring managers, we know TA is a critical function, and as engineers, we know software can do better. So, we built and continue to build Ashby to give TA teams the highest standard of tooling. Software thatâs intelligent and powerful. Software that provides insights into where theyâre failing and automates or simplifies many of the tasks theyâre underwater with. We want other functions and departments to be jealous of what TA teams can do with Ashby, and today they often are!
Our engineering culture is motivated by Benjiâs (my Co-founder and CEO) and my belief that a small, talented team, given the right environment, can build high-quality software fast (and work regular hours!). We do it through:
Minimal process with ownership over decisions normally made by product and design
Natural collaboration and deliberate communication
Investing in tools and abstractions that give us leverage
Putting effort into building a diverse team
The best engineers weâve worked with delivered reliably magical outcomes. They took customer problems and relentlessly drove them to solutions that were not only successful but often brilliant and creative. While they did this with minimal oversight, stakeholders were never in the dark as to what was going on, and no setback was a surprise.
Traditional product-development processes arenât meant for the best engineers. Their purpose is to create consistent outcomes regardless of the engineerâs skill. But, consistency comes at the expense of an engineerâs time and freedomâboth ingredients necessary to generate those magical outcomes. As a result, process stifles the best engineers and doesnât give others the opportunity to practice the behaviors that made the best engineers the âbest.â
At Ashby, we want to build an environment that encourages every engineer to be their best. So, at Ashby, every Engineer runs their project. Product Managers (and Designers) build strategy, do customer research, and hand off problem briefs to Engineers. Engineers take on the rest: they research the problem, write product specs, build wireframes, and implement their solution end-to-end. We rely on engineers, not process, to push information outward to the relevant folks (e.g., Product Managers) and pull folks in to help (e.g., Designers, Infra). Itâs a new level of ownership for many engineers, but weâd rather an engineer fail a bit and coach up their skills than use process as a crutch. Not everyone succeeds in our culture, but those who do thrive.
Our engineering team consists of lifelong learners who are talented but also humble and kind (meet them here!). These attributes create an environment where collaboration happens naturally. We combine this with research, prototyping, and written proposals to see around corners and get feedback from the team across time zones. Focus time is something that we hold sacred, and, with thoughtful and deliberate communication, engineers are in <2h meetings per week (I wrote about it here).
Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.
We also meet in person at least twice a year, once as a department and once as a company. You also have a small budget to meet up with folks in your city/region.
We built Ashby with the quality, breadth, and depth that many customers would expect from much larger teams over larger time scales. Weâve done this through investment in:
Great developer tooling. Our CI/CD takes ~10m, and we deploy at least 15x a day. A debugger that works out of the box. Everyone on the team has contributed to our developer experience đŞđž.
Building blocks to create powerful and customizable products fast. At the core of Ashby is a set of common components (analytics modeling and query language, policy engine, workflow engine, design system) that we constantly improve. Each improvement to a common component cascades throughout our app (short video below).
AI-powered tooling. We think of AI as a way to automate the mundane parts of building and maintaining high-quality software. We use a combination of third-party and internally built tools that, for instance, auto-triage customer issues, suggest fixes, prototype ideas, generate production-ready code, and conduct code reviews. Engineers have an unlimited token budget (but are not measured on it). We write in detail about our philosophy, current use of AI, and future plans for AI in Engineering here.
Hereâs an impromptu quote from Arjun in our company Slack of what itâs like to build a feature at Ashby:
And a demo of one of these building blocks:
Diverse teams drive innovation and better outcomes. Having seen my mother and partner build their careers as minority women in non-diverse fields, I want to make sure Ashby creates opportunities for the next generation of engineers from underrepresented groups.
Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.
At Ashby, our team and interview process want to help you show your best self. Weâll dive into past projects and simulate working together through pair programming, designing, writing design system specs collaboratively, and discussing decisions. There are no leetcode or whiteboard exercises.
Our interview process is three rounds:
Introduction call with me (30m, live). Be prepared to screen-share examples of your work.
A second round where we either do a technical screen (1h, live) or a design take-home (~3h async, 30m live)
Three interviews, a deep dive into a past design system or design project, a design system interview, and the interview we didnât do in the second round: technical screen or design take-home. (3h, live)
Depending on our leadership teamâs bandwidth, we may start with an additional 30m screen with a recruiter.
I will be your main point of contact and prep you for interviews. Each round will have written guidance so you know what to expect. Youâll meet 3-4 people in Design Engineering (with 5-15 minutes in each interview to ask them questions). If we donât give an offer, weâll provide feedback!
We want an exceptional onboarding experience for every new hire. At Ashby, your dev environment is set up with a single script, you push your first product change on day one, and you spend the rest of your time shipping product changes that give you a tour of our codebase and best practices. The product changes increase in scope and ambiguity from simple copy changes to the delivery of a prominent, impactful feature. Your manager will do a 30, 60, and 90-day review to give feedback and calibrate on how we work together.
Itâs a team effort to get you successfully onboarded; youâll have a peer paired with you to answer questions, pair program, and check in often to see if you need help. The rest of the team will run training sessions on our culture, product, engineering process, and technical architecture.
Our tech stack is TypeScript (frontend & backend), React, GraphQL API, Node.js, Postgres, and Redis. Depending on the level youâre applying for and your past experience, we expect, at a minimum, good proficiency with TypeScript, React, and CSS. Proficiency with backend technologies is a plus, as it allows you to work without coordinating with Product Engineers.
Competitive salary and equity.
10-year exercise window for stock options. You shouldnât feel pressure to purchase stock options if you leave Ashby âdo it when you feel financially comfortable.
Unlimited PTO, and we will encourage you to take it.
A minimum of 12 weeks of fully paid parental leave, covered by Ashby. For folks outside the US, it may be longer to be in line with regional requirements.
Generous equipment, software, and office furniture budget. Get what you need to be happy and productive!
$100/month education budget with more expensive items (like conferences) covered with manager approval.
If youâre in the US, we offer top-tier health insurance for you and your dependents, with 100% of premiums covered by Ashby. In other countries, we provide high-quality supplemental health insurance for you and your dependents, also fully covered by us.
Ashbyâs success hinges on hiring great people and creating an environment where we can be happy, feel challenged, and do our best work. Weâre being deliberate about building that environment from the ground up. I hope that excites you enough to apply.
Ashby provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, sexual orientation, gender identity, or gender expression. We are committed to a diverse and inclusive workforce and welcome people from all backgrounds, experiences, perspectives, and abilities.
Ashby is committed to a fair and transparent hiring process. We confirm that this advertisement is for an active, existing vacancy within our organization. Please be advised that we may use artificial intelligence-driven tools to assist our recruitment team in screening, assessing, and selecting candidates for this position.
Creates user-centered product experiences and designs interfaces for a cannabis marketplace platform.
Designs intuitive user experiences for complex software applications, conducting user research and creating wireframes, prototypes, and interface specifications in collaboration with engineers and stakeholders.
About Agile Defense
At Agile Defense we know that action defines the outcome and new challenges require new solutions. Thatâs why we always look to the future and embrace change with an unmovable spirit and the courage to build for what comes next.
Our vision is to bring adaptive innovation to support our nationâs most important missions through the seamless integration of advanced technologies, elite minds, and unparalleled agilityâleveraging a foundation of speed, flexibility, and ingenuity to strengthen and protect our nationâs vital interests.
Requisition #: 1662
Job Title: Designer UI/UX
Location:Â Remote
Clearance Level: Secret, Must Have Clearance to Start
Role Overview:
The Designer UI/UX is responsible for designing intuitive, user-centered experiences for complex software applications. This role combines user research, interaction design, visual design, and usability best practices to create solutions that are both functional and accessible.
The Designer UI/UX works closely with project leadership, architects, engineers, and stakeholders to understand user needs, translate requirements into effective designs, and ensure successful implementation of user-centered solutions. This position plays a key role in improving usability, increasing user adoption, and enhancing overall product effectiveness.
Key Responsibilities:
Typically has a Bachelorâs or masters degree in Computer Science, Software Engineering, or related field, and 5+ years of experience, or equivalent relevant work experience; e.g., each year of work experience may be substituted for each year of education required.
5+ years of experience in UI/UX design, product design, human-centered design, or a related discipline.
Required Qualifications:
Preferred / Nice-to-Have Skills:
Office Environment
$120,000 - $150,000 a year
Our Core Values
Employees of Agile Defense are our number one priority, and the importance we place on our culture here is fundamental. Our culture is alive and evolving, but it always stays true to its roots. Here, you are valued as a family member, and we believe that we can accomplish great things together. Agile Defense has been highly successful in the past few years due to our employees and the culture we create together.
What makes us Agile? We call it the 6Hs, the values that define our culture and guide everything we do. Together, these values infuse vibrancy, integrity, and a tireless work ethic into advancing the most important national security and critical civilian missions. Itâs how we show up every day. Itâs who we are.
Equal Opportunity Employer/Protected Veterans/Individuals with Disabilities
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
Designs intuitive user experiences for complex software applications, conducting user research and creating wireframes, prototypes, and interface specifications in an Agile environment.
About Agile Defense
At Agile Defense we know that action defines the outcome and new challenges require new solutions. Thatâs why we always look to the future and embrace change with an unmovable spirit and the courage to build for what comes next.
Our vision is to bring adaptive innovation to support our nationâs most important missions through the seamless integration of advanced technologies, elite minds, and unparalleled agilityâleveraging a foundation of speed, flexibility, and ingenuity to strengthen and protect our nationâs vital interests.
Requisition #: 1662
Job Title: Designer UI/UX
Location:Â Remote
Clearance Level: Secret, Must Have Clearance to Start
Role Overview:
The Designer UI/UX is responsible for designing intuitive, user-centered experiences for complex software applications. This role combines user research, interaction design, visual design, and usability best practices to create solutions that are both functional and accessible.
The Designer UI/UX works closely with project leadership, architects, engineers, and stakeholders to understand user needs, translate requirements into effective designs, and ensure successful implementation of user-centered solutions. This position plays a key role in improving usability, increasing user adoption, and enhancing overall product effectiveness.
Key Responsibilities:
Typically has a Bachelorâs or masters degree in Computer Science, Software Engineering, or related field, and 5+ years of experience, or equivalent relevant work experience; e.g., each year of work experience may be substituted for each year of education required.
5+ years of experience in UI/UX design, product design, human-centered design, or a related discipline.
Required Qualifications:
Preferred / Nice-to-Have Skills:
Office Environment
$120,000 - $150,000 a year
Our Core Values
Employees of Agile Defense are our number one priority, and the importance we place on our culture here is fundamental. Our culture is alive and evolving, but it always stays true to its roots. Here, you are valued as a family member, and we believe that we can accomplish great things together. Agile Defense has been highly successful in the past few years due to our employees and the culture we create together.
What makes us Agile? We call it the 6Hs, the values that define our culture and guide everything we do. Together, these values infuse vibrancy, integrity, and a tireless work ethic into advancing the most important national security and critical civilian missions. Itâs how we show up every day. Itâs who we are.
Equal Opportunity Employer/Protected Veterans/Individuals with Disabilities
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
Lead Graphic Designer creates visual assets and oversees design direction for social discovery platforms serving millions of users.
Creates visual designs for websites and applications, develops user interfaces, and designs email layouts for international clients.
Creates visual designs for websites and applications, including landing pages and email designs for enterprise clients like Microsoft and Google.
Creates visual designs, user interfaces, and web content for client websites and applications including landing pages and email designs.
Creates technical drawings and Civil 3D plan sets for construction projects while supporting civil engineers and other design disciplines.
At EquipmentShare, weâre not just filling a role â weâre assembling the best team on the planet to build something thatâs never been built before. Weâre on a mission to transform an industry thatâs been stuck in the past by empowering contractors and communities through innovative technology, real-time support, and a team that truly cares.
Weâre hiring a Autodesk Civil 3D Designer at our Corporate Headquarters in Columbia, MO and weâre looking for someone whoâs ready to grow with us, bring energy and drive to their work, and help us build the future of construction. This position is fully remote.
We are seeking a skilled Autodesk Civil 3D designer to join our team remotely or at our office location. This role will primarily support our Civil Engineer and aid in drafting needs for other disciplines as needed, offering hands-on experience across a variety of design projects for our new market expansion and corporate projects.
Because we do things differently â and we think youâll feel it from day one. Weâre a people-first company powered by cutting-edge technology. That means our proprietary T3 platform doesnât just run our business â it also makes your job easier, safer, and more connected. Whether youâre behind the wheel, under the hood, leading a branch, or closing deals â tech supports you, and you drive us forward.
Weâre a team of problem-solvers, go-getters, and builders. And weâre looking for teammates who take pride in doing meaningful work and want to be part of building something special.
Competitive compensation
Full medical, dental, and vision coverage for full-time employees
Generous PTO + paid holidays
401(k) + company match
Gym membership stipend + wellness programs (earn PTO and prizes!)
Company events, food truck nights
16 hours of paid volunteer time per year â give back to the community you call home
Career advancement, leadership training, and professional development opportunities
You want to be part of a team thatâs not just changing an industry for the sake of change â weâre transforming it to make it safer, more secure, and more productive. You bring grit, heart, and humility to your work, and youâre excited about the opportunity to grow within a fast-paced, mission-driven environment.
Weâre looking for people who:
See challenges as opportunities
Embrace change and continuous improvement
Bring energy, effort, and optimism every day
At EquipmentShare, we believe the best solutions come from a team that reflects the world around us. Our initiative â A Workplace For All â is rooted in the belief that we must work together to solve some of the toughest problems in construction. That means attracting, developing, and retaining great people from all walks of life.
We value different backgrounds, talents, and perspectives. We want you to feel like you belong here â because you do.
EquipmentShare is an EOE M/F/D/V.
Employment is contingent on passing a background check. Additionally, some roles require passing a drug test, depending on the job responsibilities.
Uses Autodesk Civil 3D software to design civil engineering and infrastructure projects for construction and equipment planning.