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Design Hospitable : Staff UI/UX Product Designer (USA/EMEA - Remote)

Staff Product Designer leads the design vision for a SaaS platform, directing the entire design process from research through execution while collaborating with product and engineering teams.

Lead Remote Posted about 11 hours ago We Work Remotely — Programming
What this role involves

Headquarters: United States
URL: https://hospitable.com/careers

TLDR; We build software for Airbnbs to rent themselves, with a state-of-the-art product and user experience.

We have crafted an Applicant Handbook, which we highly recommend you check out, where you can find out more about the company, culture, how we recruit, what we do, and how we do it: https://hsptb.com/hndbk We are bold, like risks, and take on big challenges together.

Our customers love the product, provide valuable feedback, and trust us to rapidly help them with more of their problems. Feel free to check out one of our public Town Halls for yourself: https://hsptb.com/twnhll

Hospitable.com is a remote-only and fully distributed company. We hire based on timezones, not countries.

What you will be working on:

As Staff Product Designer, you are destroying complexity as an art form.

You will be responsible for leading the design of our platform, ensuring that every interaction is intuitive, every screen is elegant, and every feature is a joy to use. You will play a critical role in shaping the product’s direction, working closely with leadership, and our product and engineering teams to bring your designs to life.

To accomplish this, you will:

  • Lead the design process from concept to execution, including user research, wireframing, prototyping, visual design, and interaction design.
  • Develop and maintain a consistent design language and style guide that reflects our brand and product vision.
  • Leverage data, user feedback, and research to refine the user journey.
  • Drive the overall design vision for the product, aligned with the company's long-term strategy and values.
  • Inspire the team with innovative ideas and a commitment to creating a product that users love and remember.

Requirements

Hospitable.com is a remote-only and distributed company. Your location is not a requirement for this position. The ideal fit would work in a European or American (up to East Coast) timezone.

What we are looking for:

  • Leadership: Proven ability to lead design projects and collaborate effectively with cross-functional teams.
  • Experience: Rather than years, very senior experience in UI/UX design for a SaaS product, with a world-class portfolio demonstrating your ability to create delightful, intuitive, and fluid experiences.
  • Skills: You live and breathe in design tools. Nothing exotic: we use Whimsical for mockups, Figma for designs.
  • Creativity: Ability to think outside the box and push conventional design to create something truly differentiated.
  • Communication: Excellent communication skills, with the ability to articulate design concepts and decisions clearly to both technical and non-technical stakeholders.
  • Passion: A deep passion for design, a keen eye for detail and a deep understanding of what makes a product truly exceptional.
  • Attention to detail, keeping in mind that Bobby's favourite ice cream flavour is Salted Butter Caramel
  • Very special kudos if you are a short-term rental/Airbnb host or have been working in a short-term rental business
  • Everything else is a lovely bonus that we're excited to hear about!

Benefits

The company itself is also a product, one that we iterate on. We're always improving and creating an environment where we all love to work.

  • A supportive, radically transparent, and caring team environment, where you are trusted, not managed—and a culture that is focused on results and output.
  • The total cash budget for this role is between USD $148,000.00 (Senior I) to $206,800.00 (Staff I) depending on seniority and the cost of living in your location. We can hire talent internationally as contractors—or employees if you are based in the United States, the European Union, or Australia, taking into account payroll taxes to determine your gross compensation. The gross salary for US employees could be anywhere between $136,551.16 to $190,802.56.
  • We also offer compensation into the company equity through our $HOST Token (RSU's), with a grant value of up to $75,200, to share in the long-term upside value of the company.
  • Separately, this role is eligible for up to an additional $459,816.00 per year in Performance Share Units (PSUs). These PSUs do not vest over time and are granted only upon the achievement of clearly defined business performance targets. The size and payout of this award are directly tied to measurable outcomes and are intended to strongly align compensation with company impact.
  • For US employees: healthcare (including EPO, PPO and HSA), 401(k).
  • 35 days off per year, encouraged (including self-serve public holidays) and parental leave.
  • Complimentary mental health and emotional support with therapists on call through Slack by Spill.
  • Earn virtual coins through our peer recognition platform and redeem them through gift cards, donations, or monetary rewards.

To apply: https://weworkremotely.com/remote-jobs/hospitable-staff-ui-ux-product-designer-usa-emea-remote-1

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Design Senior Product Designer

Design user experiences and interfaces for educational tech products and learning platforms at an AI-native organization.

Senior Posted about 14 hours ago Jobicy AI
What this role involves
CodePath is an AI-native organization building pathways into tech for the next generation of engineers, CTOs, and founders. We deliver industry-vetted technical courses and programs to learners across the country....
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Design 3D Gameplay Animator at Demiurge Studios

Gameplay animator creates and iterates character animations for Unreal Engine games, focusing on gameplay readability and feel across first and third-person action titles.

Mid Posted about 22 hours ago RemoteFirstJobs Product
What this role involves

Are you a self directed, talented gameplay animator who has production experience with Unreal and the necessary skills to make gameplay look and feel amazing?

We’re looking for a mid to senior level gameplay animator (depending on experience) to help our team take an original open world IP project from early production phase through launch. If you dream about beautiful animation and great gameplay and want to help define the animation style for our next game, keep reading!

If  you are a team player who possesses excellent communication skills, a strong sense of accountability, and a desire to collaborate and learn, we’d love to talk with you!

Please note, relocation assistance or remote work within the United States may be available for this role.

Responsibilities

  • Support, collaborate, and innovate solutions to improve gameplay readability, storytelling and design mechanics using animation with lean direction and support.
  • A strong understanding of authoring and implementing key-frame animation for characters, creatures, and other assets.
  • A gameplay-first focus. The ability to rapidly prototype and  iterate on an animation to get the perfect gameplay fee.
  • Champion Character, Controls, and Camera principals and apply them to both 1st and 3rd person views.
  • Created and maintained animation workflows, pipelines, and processes for first and/or third person action games (preferably shooters) using Maya/Max/MotionBuilder, and implemented them in Unreal.
  • 3+ years game industry employment and at least 1+ shipped titles. We’d love to see your portfolio!
  • A knack for creating and maintaining animation documentation.
  • A desire to share your techniques and mentor folks.

Qualifications

  • Experience setting up character and facial rigging.
  • Unreal expertise including anim blueprints, montages, and overall animation workflow
  • Excellent interpersonal, written and oral communication skills.
  • Eager to try new tools and tech such as local mo-cap and the latest Unreal tech.
  • Self-starter with an entrepreneurial mindset and the ability to operate within an agile, fast-paced, and sometimes ambiguous environment.

Preference for Candidates With

  • Traditional animation skills.
  • Mo-cap experience (directing and clean-up).
  • First person animation experience.
  • ‘T-shaped’ game dev skills (other skills such as modeling, vfx, lighting, coding, etc).
  • Passion for 3rd person action adventure games, and multiplayer games (PvE and PvP).
  • Modeling Skills

$77,000 - $129,000 a year

This range reflects the full base salary range for the position. Actual compensation may vary based on factors including, but not limited to, professional experience, qualifications, and other business considerations.

In addition to base pay, employees are eligible to participate in the company’s benefit plans and discretionary incentive programs outlined in the About Us section.

About Us:

Headquartered in Boston, MA at Demiurge you will find a studio with an amazing, collaborative culture and a deep respect for art in all our games. With over 20 years of game development expertise and teams all over North America our commitment to balanced and sustainable development is well known in the game community. We also provide co-development services to larger, best-in-industry game companies. In this capacity, Demiurge has worked with some of the industry’s biggest hitters on exciting projects including Marvel Snap, 2XKO, Marvel Puzzle Quest, and Teamfight Tactics to name a few. This is an exciting time to join Demiurge as we are developing our own independent titles as well. With tons of challenges and opportunities ahead we are always looking for great talent! If you are looking for an exciting, creative, and collaborative studio come join us on Demiurge’s next journey!

DEI Statement:

At Demiurge, we celebrate our differences and know that diverse perspectives empower us to build a stronger company and better games. We work hard to create an equitable, safe and accessible work environment where all Demiurgers are empowered to be themselves and do their best work regardless of race, age, gender identity, sexual orientation, religion or physical or mental ability. We thrive on self-reflection, healthy debate, and mindful listening. We respect each other’s opinions and seek new ideas. We denounce hate, discrimination and racism in all forms.

What Demiurge Offers:

• Flexible work environment

• Generous PTO program including vacation days, sick days, and holidays. Earn-as-you-go plan that rolls over year to year, offering flexibility as well as the last week of December the studio closes to recharge

• A variety of medical benefits with PPO options that start on your first day of employment

• Vision and Dental benefits

• Health Savings Account (HSA) - Available if you select a High Deductible Healthcare plan

• Healthcare and Dependent Care Flexible Spending Account (HC & DC FSA)

• 401K Partial Match

• Commuter Reimbursement Program for hybrid employees

• Tuition reimbursement promoting lifelong learning

• Referral bonuses

• Bonus plan

• So. Many. Games. - Access to our huge game library!

As well as a State of the Art Boston Studio with in Office Perks:

• Free snacks and drinks!

• Demi-Lunch Tuesday - Lunch is on us!

• Game Night Food

• Ping Pong!

• Step Mania! Get your dance on!

Demiurge Studios is an equal opportunity employer, dedicated to diversity, equity and inclusion. All employment decisions are made without regard to race, color, national origin, gender identity, sexual orientation, age, religion, disability, medical condition, pregnancy, marital status, or Veteran status. Demiurge Studios also makes workplace accommodations for individuals with disabilities or special needs.

#LI-Remote

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.

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Design UX/UI Designer

Designs intuitive, accessible, and visually engaging digital experiences for users.

Posted about 22 hours ago Himalayas
What this role involves
About YouYou are a UX/UI Designer passionate about creating intuitive, accessible, and visually engaging digital experiences.
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Design Sr, Motion Design

Creates motion graphics and animated visual content for brand campaigns and digital experiences.

Senior Posted about 22 hours ago Himalayas
What this role involves
WHY DEPT®? We are a Growth Invention company built to help the world’s most ambitious brands grow faster.
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Design BrowserStack: Manager - Product Design

Lead design strategy and direction for cloud-based automation testing products, managing design systems and workflows for a high-scale platform.

Lead Remote Posted 1 day ago We Work Remotely — Programming
What this role involves

Headquarters: Mumbai Remote
URL: http://browserstack.com

Who are we and what do we do?

BrowserStack is the world’s leading cloud-based software testing platform, empowering over 50,000 customers—including Amazon, Microsoft, Meta, and Google—to deliver high-quality software at speed. Founded in 2011 by Ritesh Arora and Nakul Aggarwal, the company has grown to support more than two million tests daily across 22 global data centers, providing instant access to 35,000+ real devices and browsers.

With over 1,200 employees and a remote-first approach, BrowserStack operates at the intersection of scale, reliability, and innovation. Its suite of products spans manual and automated testing, visual regression, accessibility, and test management—all designed to simplify the testing process for modern development teams. Behind the scenes, BrowserStack continues to push the boundaries with AI capabilities like smart test case generation and design, flakiness detection, auto-healing and more —helping teams reduce maintenance overhead, debug faster, and catch issues earlier in the development lifecycle.

Recognized for its innovation and growth, BrowserStack has been named to the Forbes Cloud 100 list for four consecutive years. With backing from investors like Accel, Bond, and Insight Partners, the company continues to expand its product offerings and global footprint. Joining BrowserStack means being part of a mission-driven team dedicated to shaping the future of software testing.

Location: This is a remote position; however, the role requires the candidate to be based in Mumbai.

Role in nutshell: 

As a Manager of Design (Automation Testing Products Suite) your primary objective is to create efficient, meaningful, and delightful product experiences across our Automation Testing suite. You will set the design direction for our core initiatives, partnering closely with Product, Marketing, and Engineering.

At BrowserStack, an AI-first way of working is our primary enabler. You will act as a design leader & an architect, working hands-on to unblock your team and designing the intelligent workflows that allow for rapid, end-to-end feature delivery.

Desired experience : 

  • Experience Range: 12+ years in Interaction Design, UI/UX, or Product Design, including 3+ years in a design leadership role.

  • Scalability: Proven success leading design for complex, high-scale cloud platforms.

  • Technological Literacy: Deep fluency at the intersection of design systems and engineering, with the ability to architect technical workflows for a modern design team. Prior hands-on development experience

  • Vibe-coding expertise: Comfortable with vibe-coding (Replit /Lovable/ Cursor/ Antigravity /  claude code / opencode etc..) complex product workflows & MVPs.

  • Managerial Expertise: Experience leading mid-to-large-scale design initiatives and teams.

What will you do? 

You will contribute to the evolution of a massive, high-scale ecosystem :

  • Automated Testing Products: Leading the charge on products like Automate,  App Automate, Test Reporting & Analytics, Load Testing to name a few.

  • Visual Testing: AI-powered visual testing -Percy, App Percy

  • The Future of Design: Shaping our new AI augmented design workflows, Design systems and internal practices. 

Core responsibilities: 

  • AI-led Delivery: Architect and champion agentic workflows to elevate & accelerate the team’s output: from research and prototyping to production-ready code handoffs. 

  • Strategic Leadership: Shape product strategy and direction alongside PMs to ensure our automation suite remains the gold standard for developers globally. Ability to derive insights from user interviews, customer feedback, NPS & other sources. Ability to quantify impact, prioritise initiatives and rally support across product and engineering teams to create positive outcomes is key.

  • Hands-on Execution: Act as a "Player-Coach." You will execute high-stakes design tasks personally and architect the logic required to solve complex technical UI challenges.

  • Systems & Standards: Evolve design standards and documentation that is consumable by agentic systems & teams to ensure visual and functional consistency across all BrowserStack platforms. 

  • Team Mentorship: Lead the planning, execution, and tracking for your team, helping them set development plans and master AI-first ways of working.

This role is for you if you possess: 

  • A Proactive & Self-Motivated Spirit: You don't wait for a roadmap; you identify bottlenecks and architect solutions to fix them.

  • Radical Resilience: You are comfortable with ambiguity and thrive in a rapid pace of work where managing multiple high-priority sub-efforts is the norm.

  • Deep Tech Passion: You likely have hands-on engineering experience (Frontend or Backend) and are comfortable navigating development tools and processes. 

  • Visual Obsession: You have an unwavering eye for tasteful visual design, typography, and the micro-interactions that make a tool "delightful."

  • An Appetite for Learning: You are an early adopter of AI technologies and are constantly evolving your craft. 

  • An Enduring Sense of Humor: You value a culture of high performance but know how to keep the journey engaging and fun for the team.

Benefits:

In addition to your total compensation, you will be eligible for following benefits, which will be governed by the Company policy:

  • Medical insurance for self, spouse, upto 2 dependent children and Parents or Parents-in-law up to INR 5,00,000

  • Gratuity as per payment of Gratuity Act, 1972

  • Unlimited Time Off to ensure our people invest in their wellbeing, to rest and rejuvenate, spend quality time with family and friends

  • Remote-First work environment that allows our people to work from home

  • Remote-First Allowance for home office setup, connectivity, accessories, co-working spaces, wellbeing to ensure an amazing remote work experience

To apply: https://weworkremotely.com/remote-jobs/browserstack-manager-product-design

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Design Senior Designer - Maternity Cover at Landor

Senior Designer leads conceptual exploration and develops integrated design strategies for medium to large client projects while mentoring junior team members.

Senior Onsite Posted 3 days ago RemoteFirstJobs Product
What this role involves

Landor is looking for a Maternity Cover Senior Designer to join our London studio. Could this be you?

We are Landor, part of WPP

World-leading brand experts,

underpinned by the most expansive strategic & creative capabilities in our category.

We make brands more valuable and less vulnerable.

We build brands differently. We work with our clients to define and solve their business problems through the lens of brand. We strategically join the dots between our design, experience, governance and measurement capabilities, and always connect our brand work to business outcomes.

Landor companies also include amp (sonic branding), bdg (workplace & architectural experts), Deep Local (creative technologists) and ManvsMachine (3D motion design).

About WPP

WPP is the trusted growth partner for the world’s leading brands. We unite cutting-edge media intelligence and data solutions, world-class creativity, next-generation production, transformative enterprise solutions and expert strategic counsel in a single company – powered by exceptional talent and our agentic marketing platform, WPP Open, to help our clients navigate change, capture opportunity and deliver transformational growth. For more information, visit WPP.com.

What you’ll do

A Senior Designer at Landor will work on medium to large sized projects, using knowledge of their client’s business and challenges, along with

their expertise, to develop a design strategy to deliver the best possible creative solutions.

Job Responsibilities

• Consistently delivers strong thinking, craft and accomplishments within the field of practice

• Leads on conceptual exploration, including ideation, sketching, and research

• Partners with internal teams and clients to establish direction and innovative design solutions, ensuring implementation from

concept through production

• Developing design ideas across integrated solutions that demonstrate a deep understanding of the target audience, and can be

applied accordingly across various channels to deliver high quality, innovative ideas that support

the brand strategy

• Confidently expresses a POV, providing suggestions on their own work as well as the work of others.

• Supports and guides more junior team members to elevate creative solutions that support the client brief and project goals.

• Assists in evaluating and contributing to the development of writing competitive and innovative design strategies and plans

• Confidently works across multiple projects, working in conjunction with the design, client and production teams to ensure client

needs are met to the highest standard

• Collaborates with peers, design counterparts and partner groups to ensure project design continuity across all areas of focus,

working together to overcome complex strategic and design challenges

• Interacts with colleagues and clients in a positive, professional, and motivating manner.

• Makes the most of AI to maximize knowledge, inspiration and efficiencies

What you’ll need

Experience in a similar role within a brand/design agency as a designer as part of a project team

• Understands bold thinking and how it translates into design

• Demonstrates a sophisticated understanding of design with strong creative excellence, conceptual thinking, consistently

developing innovative design ideas

• Can confidently integrate a brand’s message, colour, imagery, type, composition and other assets and behaviours into

deliverables

• Can tell a compelling story and communicate a design strategy

• Knowledge of current and upcoming creative and design trends

• Awareness of trends in other industries, evolving cultural landscapes, as well as economic, political and environmental trends,

that shape how people interact with brands and design.

• Passion for design, brand and creative excellence

• Strong technical skills with a range of creative software, including Adobe Creative Suite, Figma, Miro, AI tools, and similar - as well

as the ability to represent design thinking using traditional design tools and hand sketching

• Proficiency in motion graphics and digital design, experienced in leading the creation of impactful, cross-platform visual content

We believe the best work happens when we’re together, fostering creativity, collaboration, and connection. That’s why we’ve adopted a hybrid approach, with teams in the office around four days a week. If you require accommodations or flexibility, please discuss this with the hiring team during the interview process.

We build brands. We build futures. Landor, a WPP company, is an equal opportunity employer. We consider all applicants without discrimination or regard to particular characteristics, committed to a culture of respect where everyone belongs and can progress in their careers.

#LI-DNI #LI-DNP

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Design Design Engineer, Canada at Ashby

Design and code user-facing features by combining UX/UI design excellence with technical implementation to ship products at scale.

Mid Posted 3 days ago RemoteFirstJobs Product
What this role involves

Hi 👋🏾 I’m Abhik, Ashby’s Co-Founder and VP of Engineering. This role is close to my heart because, as someone who can both design and code, it’s where I’ve always done my best work, but also where I was seen as a rebel and an outsider. I want folks like me to feel at home at Ashby, and so I made Design Engineering a formal role and department that works closely with me. Our first hire was over five years ago, and we’re doubling the team from five to over ten in the next year.

This role truly expects you to design and code. Design Engineer at Ashby isn’t just a Frontend Engineer with new branding, nor is it a Designer vibe coding prototypes. Combining excellence in both is where magic happens. I found that when I put my best effort into both the design and technical implementation of a feature, I had a nimbleness and creativity that was hard to achieve when I did only one or the other. For instance, the UX and UI I envisioned often influenced the data model’s design and flexibility, while the understanding of technology’s capabilities often simplified or improved the design. This role embraces that.

The Design Engineer role is more common today than five years ago, but I believe Ashby offers a unique opportunity that few can match:

  • First, this role has always had the commitment of both Benji (CEO & Co-Founder) and me: I’ve held the role, steadfastly championed it since we started hiring in 2020, and haven’t diluted its responsibilities as we’ve grown (in fact, we’ve doubled down).

  • Second, you work on a product at scale, not at an early-stage startup struggling to find users and get feedback on what you’ve designed and built. At Ashby, your work will touch over 100,000 weekly active users, millions of candidates per week, and notable customers like Notion, Linear, Shopify, and Snowflake. You’ll get to test out ideas with our own recruiting team and hiring managers who use Ashby every day (like me), and often hear customer feedback as early as the day you release.

In this role, you’ll work on our most challenging design problems, help others improve their designs by expanding and enhancing our in-house design system, and consult on bespoke design work needed by Product Engineers. To ground it with examples, Design Engineers at Ashby have:

  • Redesigned our mobile web app by talking with customers who use it often, wireframing new flows, implementing its design system, and using it to make the wireframes a reality.

  • Built a set of flexible, composable components in our design system that allow other engineers to easily build beautiful, consistent setup wizards across our product.

  • Helped a Product Engineer improve the information hierarchy and scannability of their design for viewing a candidate’s assessments. Recruiters can quickly parse information and pick out anomalies.

Why You Shouldn’t Apply

Design Engineers come in many flavors, not all of which fit our model. Here are some reasons you might not enjoy the role:

  • You only want to work on design systems. While improving our design system is one of many responsibilities, you won’t be able to work on it exclusively.

  • You like to do extensive research and user testing before implementation. The beauty of being part-Engineer is that you can build conviction by shipping to a subset of users (including our own team) and gathering feedback!

  • You want everything to be perfect before it gets into a user’s hands. One of the drivers of our success is that we ship fast. That often means we don’t agonize over every detail and instead iterate over time, often letting user feedback and business needs drive prioritization.

  • You don’t have excellent taste and execution in visual design. Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign.

  • You need company-driven process and structure to get your projects across the finish line. Sprint planning and well-defined project management processes are things you need or look to others to lead. You’d rather focus on the design and technical details.

  • You only want to do exciting work. We’re building a team of kind, collaborative folks. Customer issues and investigations are distributed across the team, including our high-level ICs.

What Seniority/Level To Apply For

We’ve posted levels from Junior to Staff. The higher the level, the more experience and alignment with the role we expect when reviewing your application and while interviewing. Please apply to the one that sets the right expectations.

  • Junior Design Engineer (This Posting) -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that showcase great visual taste and burgeoning talent in both UI/UX and Engineering.

  • Design Engineer - This posting covers both Mid and Senior levels. You have 2+ years of continuous experience (e.g., internships don’t count) as an Engineer or a Designer. You have good proficiency in both Design and Engineering, with exceptional proficiency in the discipline you practice full-time. Regardless of which discipline you’re coming from, we expect experience designing products and shipping code to hundreds of users (even if through side projects).

  • Staff Design Engineer - We’re looking for folks who’ve practiced our flavor of Design Engineering professionally. It may not be through a formal title, but you’ve made major contributions to a design system and designed and implemented features for hundreds of users and iterated on them through user feedback.

Internally, we do not use these titles, but Engineers are leveled based on proficiency (which you can read about here).

What We’re Building

As engineers, we are used to tooling that makes us better at what we do. When we started Ashby, we saw the opposite with Talent Acquisition software. Recruiting teams were leveling up how they did their work, but instead of software meeting this new standard, it held them back.

Scheduling a final round is an excellent example. Recruiting teams wanted to schedule candidates faster, track interviewer preparation and quality, and do it with half the headcount. A recruiter needed to manually collect availability from the candidate, identify qualified interviewers, perform “Calendar Tetris” to find who is available to interview the candidate, schedule on the earliest date possible, and make any last-minute adjustments as availability changed. They must do this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others. 🥵 TA software didn’t help.

As hiring managers, we know TA is a critical function, and as engineers, we know software can do better. So, we built and continue to build Ashby to give TA teams the highest standard of tooling. Software that’s intelligent and powerful. Software that provides insights into where they’re failing and automates or simplifies many of the tasks they’re underwater with. We want other functions and departments to be jealous of what TA teams can do with Ashby, and today they often are!

Engineering Culture

Our engineering culture is motivated by Benji’s (my Co-founder and CEO) and my belief that a small, talented team, given the right environment, can build high-quality software fast (and work regular hours!). We do it through:

  • Minimal process with ownership over decisions normally made by product and design

  • Natural collaboration and deliberate communication

  • Investing in tools and abstractions that give us leverage

  • Putting effort into building a diverse team

Minimal Process & Lots of Ownership

The best engineers we’ve worked with delivered reliably magical outcomes. They took customer problems and relentlessly drove them to solutions that were not only successful but often brilliant and creative. While they did this with minimal oversight, stakeholders were never in the dark as to what was going on, and no setback was a surprise.

Traditional product-development processes aren’t meant for the best engineers. Their purpose is to create consistent outcomes regardless of the engineer’s skill. But, consistency comes at the expense of an engineer’s time and freedom—both ingredients necessary to generate those magical outcomes. As a result, process stifles the best engineers and doesn’t give others the opportunity to practice the behaviors that made the best engineers the “best.”

At Ashby, we want to build an environment that encourages every engineer to be their best. So, at Ashby, every Engineer runs their project. Product Managers (and Designers) build strategy, do customer research, and hand off problem briefs to Engineers. Engineers take on the rest: they research the problem, write product specs, build wireframes, and implement their solution end-to-end. We rely on engineers, not process, to push information outward to the relevant folks (e.g., Product Managers) and pull folks in to help (e.g., Designers, Infra). It’s a new level of ownership for many engineers, but we’d rather an engineer fail a bit and coach up their skills than use process as a crutch. Not everyone succeeds in our culture, but those who do thrive.

Collaboration is Natural & Communication is Deliberate

Our engineering team consists of lifelong learners who are talented but also humble and kind (meet them here!). These attributes create an environment where collaboration happens naturally. We combine this with research, prototyping, and written proposals to see around corners and get feedback from the team across time zones. Focus time is something that we hold sacred, and, with thoughtful and deliberate communication, engineers are in <2h meetings per week (I wrote about it here).

To drive it home, here’s a recent calendar of an engineer who has been with us for over 4 years. ~34 hours of focus time, 2.5h of interviews, and 3.5 hours of meetings:

We also meet in person at least twice a year, once as a department and once as a company. You also have a small budget to meet up with folks in your city/region.

Increase Leverage, not Team Size

We built Ashby with the quality, breadth, and depth that many customers would expect from much larger teams over larger time scales. We’ve done this through investment in:

  • Great developer tooling. Our CI/CD takes ~10m, and we deploy at least 15x a day. A debugger that works out of the box. Everyone on the team has contributed to our developer experience 💪🏾.

  • Building blocks to create powerful and customizable products fast. At the core of Ashby is a set of common components (analytics modeling and query language, policy engine, workflow engine, design system) that we constantly improve. Each improvement to a common component cascades throughout our app (short video below).

  • AI-powered tooling. We think of AI as a way to automate the mundane parts of building and maintaining high-quality software. We use a combination of third-party and internally built tools that, for instance, auto-triage customer issues, suggest fixes, prototype ideas, generate production-ready code, and conduct code reviews. Engineers have an unlimited token budget (but are not measured on it). We write in detail about our philosophy, current use of AI, and future plans for AI in Engineering here.

Here’s an impromptu quote from Arjun in our company Slack of what it’s like to build a feature at Ashby:

And a demo of one of these building blocks:

Put Effort into Diversity

Diverse teams drive innovation and better outcomes. Having seen my mother and partner build their careers as minority women in non-diverse fields, I want to make sure Ashby creates opportunities for the next generation of engineers from underrepresented groups.

Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.

Interview Process

At Ashby, our team and interview process want to help you show your best self. We’ll dive into past projects and simulate working together through pair programming, designing, writing design system specs collaboratively, and discussing decisions. There are no leetcode or whiteboard exercises.

Our interview process is three rounds:

  • Introduction call with me (30m, live). Be prepared to screen-share examples of your work.

  • A second round where we either do a technical screen (1h, live) or a design take-home (~3h async, 30m live)

  • Three interviews, a deep dive into a past design system or design project, a design system interview, and the interview we didn’t do in the second round: technical screen or design take-home. (3h, live)

Depending on our leadership team’s bandwidth, we may start with an additional 30m screen with a recruiter.

I will be your main point of contact and prep you for interviews. Each round will have written guidance so you know what to expect. You’ll meet 3-4 people in Design Engineering (with 5-15 minutes in each interview to ask them questions). If we don’t give an offer, we’ll provide feedback!

Your First Three Months at Ashby

We want an exceptional onboarding experience for every new hire. At Ashby, your dev environment is set up with a single script, you push your first product change on day one, and you spend the rest of your time shipping product changes that give you a tour of our codebase and best practices. The product changes increase in scope and ambiguity from simple copy changes to the delivery of a prominent, impactful feature. Your manager will do a 30, 60, and 90-day review to give feedback and calibrate on how we work together.

It’s a team effort to get you successfully onboarded; you’ll have a peer paired with you to answer questions, pair program, and check in often to see if you need help. The rest of the team will run training sessions on our culture, product, engineering process, and technical architecture.

Technology Stack

Our tech stack is TypeScript (frontend & backend), React, GraphQL API, Node.js, Postgres, and Redis. Depending on the level you’re applying for and your past experience, we expect, at a minimum, good proficiency with TypeScript, React, and CSS. Proficiency with backend technologies is a plus, as it allows you to work without coordinating with Product Engineers.

Benefits

  • Competitive salary and equity.

  • 10-year exercise window for stock options. You shouldn’t feel pressure to purchase stock options if you leave Ashby —do it when you feel financially comfortable.

  • Unlimited PTO, and we will encourage you to take it.

  • A minimum of 12 weeks of fully paid parental leave, covered by Ashby. For folks outside the US, it may be longer to be in line with regional requirements.

  • Generous equipment, software, and office furniture budget. Get what you need to be happy and productive!

  • $100/month education budget with more expensive items (like conferences) covered with manager approval.

  • If you’re in the US, we offer top-tier health insurance for you and your dependents, with 100% of premiums covered by Ashby. In other countries, we provide high-quality supplemental health insurance for you and your dependents, also fully covered by us.

Ashby’s success hinges on hiring great people and creating an environment where we can be happy, feel challenged, and do our best work. We’re being deliberate about building that environment from the ground up. I hope that excites you enough to apply.

Ashby provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, sexual orientation, gender identity, or gender expression. We are committed to a diverse and inclusive workforce and welcome people from all backgrounds, experiences, perspectives, and abilities.

Ashby is committed to a fair and transparent hiring process. We confirm that this advertisement is for an active, existing vacancy within our organization. Please be advised that we may use artificial intelligence-driven tools to assist our recruitment team in screening, assessing, and selecting candidates for this position.

Read the full description
Design Junior Design Engineer, Americas at Ashby

Design Engineer combines UX/UI design and frontend coding to build and improve product features, working across design systems and customer-facing interfaces.

Junior Posted 3 days ago RemoteFirstJobs Product
What this role involves

Hi 👋🏾 I’m Abhik, Ashby’s Co-Founder and VP of Engineering. This role is close to my heart because, as someone who can both design and code, it’s where I’ve always done my best work, but also where I was seen as a rebel and an outsider. I want folks like me to feel at home at Ashby, and so I made Design Engineering a formal role and department that works closely with me. Our first hire was over five years ago, and we’re doubling the team from five to over ten in the next year.

This role truly expects you to design and code. Design Engineer at Ashby isn’t just a Frontend Engineer with new branding, nor is it a Designer vibe coding prototypes. Combining excellence in both is where magic happens. I found that when I put my best effort into both the design and technical implementation of a feature, I had a nimbleness and creativity that was hard to achieve when I did only one or the other. For instance, the UX and UI I envisioned often influenced the data model’s design and flexibility, while the understanding of technology’s capabilities often simplified or improved the design. This role embraces that.

The Design Engineer role is more common today than five years ago, but I believe Ashby offers a unique opportunity that few can match:

  • First, this role has always had the commitment of both Benji (CEO & Co-Founder) and me: I’ve held the role, steadfastly championed it since we started hiring in 2020, and haven’t diluted its responsibilities as we’ve grown (in fact, we’ve doubled down).

  • Second, you work on a product at scale, not at an early-stage startup struggling to find users and get feedback on what you’ve designed and built. At Ashby, your work will touch over 100,000 weekly active users, millions of candidates per week, and notable customers like Notion, Linear, Shopify, and Snowflake. You’ll get to test out ideas with our own recruiting team and hiring managers who use Ashby every day (like me), and often hear customer feedback as early as the day you release.

In this role, you’ll work on our most challenging design problems, help others improve their designs by expanding and enhancing our in-house design system, and consult on bespoke design work needed by Product Engineers. To ground it with examples, Design Engineers at Ashby have:

  • Redesigned our mobile web app by talking with customers who use it often, wireframing new flows, implementing its design system, and using it to make the wireframes a reality.

  • Built a set of flexible, composable components in our design system that allow other engineers to easily build beautiful, consistent setup wizards across our product.

  • Helped a Product Engineer improve the information hierarchy and scannability of their design for viewing a candidate’s assessments. Recruiters can quickly parse information and pick out anomalies.

Why You Shouldn’t Apply

Design Engineers come in many flavors, not all of which fit our model. Here are some reasons you might not enjoy the role:

  • You only want to work on design systems. While improving our design system is one of many responsibilities, you won’t be able to work on it exclusively.

  • You like to do extensive research and user testing before implementation. The beauty of being part-Engineer is that you can build conviction by shipping to a subset of users (including our own team) and gathering feedback!

  • You want everything to be perfect before it gets into a user’s hands. One of the drivers of our success is that we ship fast. That often means we don’t agonize over every detail and instead iterate over time, often letting user feedback and business needs drive prioritization.

  • You don’t have excellent taste and execution in visual design. Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign.

  • You need company-driven process and structure to get your projects across the finish line. Sprint planning and well-defined project management processes are things you need or look to others to lead. You’d rather focus on the design and technical details.

  • You only want to do exciting work. We’re building a team of kind, collaborative folks. Customer issues and investigations are distributed across the team, including our high-level ICs.

What Seniority/Level To Apply For

We’ve posted levels from Junior to Staff. The higher the level, the more experience and alignment with the role we expect when reviewing your application and while interviewing. Please apply to the one that sets the right expectations.

  • Junior Design Engineer (This Posting) -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that showcase great visual taste and burgeoning talent in both UI/UX and Engineering.

  • Design Engineer - This posting covers both Mid and Senior levels. You have 2+ years of continuous experience (e.g., internships don’t count) as an Engineer or a Designer. You have good proficiency in both Design and Engineering, with exceptional proficiency in the discipline you practice full-time. Regardless of which discipline you’re coming from, we expect experience designing products and shipping code to hundreds of users (even if through side projects).

  • Staff Design Engineer - We’re looking for folks who’ve practiced our flavor of Design Engineering professionally. It may not be through a formal title, but you’ve made major contributions to a design system and designed and implemented features for hundreds of users and iterated on them through user feedback.

Internally, we do not use these titles, but Engineers are leveled based on proficiency (which you can read about here).

What We’re Building

As engineers, we are used to tooling that makes us better at what we do. When we started Ashby, we saw the opposite with Talent Acquisition software. Recruiting teams were leveling up how they did their work, but instead of software meeting this new standard, it held them back.

Scheduling a final round is an excellent example. Recruiting teams wanted to schedule candidates faster, track interviewer preparation and quality, and do it with half the headcount. A recruiter needed to manually collect availability from the candidate, identify qualified interviewers, perform “Calendar Tetris” to find who is available to interview the candidate, schedule on the earliest date possible, and make any last-minute adjustments as availability changed. They must do this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others. 🥵 TA software didn’t help.

As hiring managers, we know TA is a critical function, and as engineers, we know software can do better. So, we built and continue to build Ashby to give TA teams the highest standard of tooling. Software that’s intelligent and powerful. Software that provides insights into where they’re failing and automates or simplifies many of the tasks they’re underwater with. We want other functions and departments to be jealous of what TA teams can do with Ashby, and today they often are!

Engineering Culture

Our engineering culture is motivated by Benji’s (my Co-founder and CEO) and my belief that a small, talented team, given the right environment, can build high-quality software fast (and work regular hours!). We do it through:

  • Minimal process with ownership over decisions normally made by product and design

  • Natural collaboration and deliberate communication

  • Investing in tools and abstractions that give us leverage

  • Putting effort into building a diverse team

Minimal Process & Lots of Ownership

The best engineers we’ve worked with delivered reliably magical outcomes. They took customer problems and relentlessly drove them to solutions that were not only successful but often brilliant and creative. While they did this with minimal oversight, stakeholders were never in the dark as to what was going on, and no setback was a surprise.

Traditional product-development processes aren’t meant for the best engineers. Their purpose is to create consistent outcomes regardless of the engineer’s skill. But, consistency comes at the expense of an engineer’s time and freedom—both ingredients necessary to generate those magical outcomes. As a result, process stifles the best engineers and doesn’t give others the opportunity to practice the behaviors that made the best engineers the “best.”

At Ashby, we want to build an environment that encourages every engineer to be their best. So, at Ashby, every Engineer runs their project. Product Managers (and Designers) build strategy, do customer research, and hand off problem briefs to Engineers. Engineers take on the rest: they research the problem, write product specs, build wireframes, and implement their solution end-to-end. We rely on engineers, not process, to push information outward to the relevant folks (e.g., Product Managers) and pull folks in to help (e.g., Designers, Infra). It’s a new level of ownership for many engineers, but we’d rather an engineer fail a bit and coach up their skills than use process as a crutch. Not everyone succeeds in our culture, but those who do thrive.

Collaboration is Natural & Communication is Deliberate

Our engineering team consists of lifelong learners who are talented but also humble and kind (meet them here!). These attributes create an environment where collaboration happens naturally. We combine this with research, prototyping, and written proposals to see around corners and get feedback from the team across time zones. Focus time is something that we hold sacred, and, with thoughtful and deliberate communication, engineers are in <2h meetings per week (I wrote about it here).

Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.

We also meet in person at least twice a year, once as a department and once as a company. You also have a small budget to meet up with folks in your city/region.

Increase Leverage, not Team Size

We built Ashby with the quality, breadth, and depth that many customers would expect from much larger teams over larger time scales. We’ve done this through investment in:

  • Great developer tooling. Our CI/CD takes ~10m, and we deploy at least 15x a day. A debugger that works out of the box. Everyone on the team has contributed to our developer experience 💪🏾.

  • Building blocks to create powerful and customizable products fast. At the core of Ashby is a set of common components (analytics modeling and query language, policy engine, workflow engine, design system) that we constantly improve. Each improvement to a common component cascades throughout our app (short video below).

  • AI-powered tooling. We think of AI as a way to automate the mundane parts of building and maintaining high-quality software. We use a combination of third-party and internally built tools that, for instance, auto-triage customer issues, suggest fixes, prototype ideas, generate production-ready code, and conduct code reviews. Engineers have an unlimited token budget (but are not measured on it). We write in detail about our philosophy, current use of AI, and future plans for AI in Engineering here.

Here’s an impromptu quote from Arjun in our company Slack of what it’s like to build a feature at Ashby:

And a demo of one of these building blocks:

Put Effort into Diversity

Diverse teams drive innovation and better outcomes. Having seen my mother and partner build their careers as minority women in non-diverse fields, I want to make sure Ashby creates opportunities for the next generation of engineers from underrepresented groups.

Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.

Interview Process

At Ashby, our team and interview process want to help you show your best self. We’ll dive into past projects and simulate working together through pair programming, designing, writing design system specs collaboratively, and discussing decisions. There are no leetcode or whiteboard exercises.

Our interview process is five rounds:

  • If we shortlist your application, we’ll ask for a video walkthrough of a product or feature you’ve designed.

  • Introduction call with a recruiter (30m, live). Be prepared to screen-share examples of your work.

  • A quick dive into some of your past work with me (30m, live). Be prepared to screen-share examples of your work.

  • A design take-home followed by a discussion of your decisions and reasoning (~4h async, 30m live)

  • Three interviews, a deep dive into a past design system or design project, a design system interview, and a pair-programming interview. (2h 45m, live)

I will be your main point of contact and prep you for interviews. Each round will have written guidance so you know what to expect. You’ll meet 3-4 people in Design Engineering (with 5-15 minutes in each interview to ask them questions). If we don’t give an offer, we’ll provide feedback!

Your First Three Months at Ashby

We want an exceptional onboarding experience for every new hire. At Ashby, your dev environment is set up with a single script, you push your first product change on day one, and you spend the rest of your time shipping product changes that give you a tour of our codebase and best practices. The product changes increase in scope and ambiguity from simple copy changes to the delivery of a prominent, impactful feature. Your manager will do a 30, 60, and 90-day review to give feedback and calibrate on how we work together.

It’s a team effort to get you successfully onboarded; you’ll have a peer paired with you to answer questions, pair program, and check in often to see if you need help. The rest of the team will run training sessions on our culture, product, engineering process, and technical architecture.

Technology Stack

Our tech stack is TypeScript (frontend & backend), React, GraphQL API, Node.js, Postgres, and Redis. Depending on the level you’re applying for and your past experience, we expect, at a minimum, good proficiency with TypeScript, React, and CSS. Proficiency with backend technologies is a plus, as it allows you to work without coordinating with Product Engineers.

Benefits

  • Competitive salary and equity.

  • 10-year exercise window for stock options. You shouldn’t feel pressure to purchase stock options if you leave Ashby —do it when you feel financially comfortable.

  • Unlimited PTO, and we will encourage you to take it.

  • A minimum of 12 weeks of fully paid parental leave, covered by Ashby. For folks outside the US, it may be longer to be in line with regional requirements.

  • Generous equipment, software, and office furniture budget. Get what you need to be happy and productive!

  • $100/month education budget with more expensive items (like conferences) covered with manager approval.

  • If you’re in the US, we offer top-tier health insurance for you and your dependents, with 100% of premiums covered by Ashby. In other countries, we provide high-quality supplemental health insurance for you and your dependents, also fully covered by us.

Ashby’s success hinges on hiring great people and creating an environment where we can be happy, feel challenged, and do our best work. We’re being deliberate about building that environment from the ground up. I hope that excites you enough to apply.

Ashby provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, sexual orientation, gender identity, or gender expression. We are committed to a diverse and inclusive workforce and welcome people from all backgrounds, experiences, perspectives, and abilities.

Ashby is committed to a fair and transparent hiring process. We confirm that this advertisement is for an active, existing vacancy within our organization. Please be advised that we may use artificial intelligence-driven tools to assist our recruitment team in screening, assessing, and selecting candidates for this position.

Read the full description
Design Junior Design Engineer, Canada at Ashby

Design Engineer combines UX/UI design with frontend coding to build and refine product features across Ashby's recruiting platform used by 100K+ weekly active users.

Junior Posted 3 days ago RemoteFirstJobs Product
What this role involves

Hi 👋🏾 I’m Abhik, Ashby’s Co-Founder and VP of Engineering. This role is close to my heart because, as someone who can both design and code, it’s where I’ve always done my best work, but also where I was seen as a rebel and an outsider. I want folks like me to feel at home at Ashby, and so I made Design Engineering a formal role and department that works closely with me. Our first hire was over five years ago, and we’re doubling the team from five to over ten in the next year.

This role truly expects you to design and code. Design Engineer at Ashby isn’t just a Frontend Engineer with new branding, nor is it a Designer vibe coding prototypes. Combining excellence in both is where magic happens. I found that when I put my best effort into both the design and technical implementation of a feature, I had a nimbleness and creativity that was hard to achieve when I did only one or the other. For instance, the UX and UI I envisioned often influenced the data model’s design and flexibility, while the understanding of technology’s capabilities often simplified or improved the design. This role embraces that.

The Design Engineer role is more common today than five years ago, but I believe Ashby offers a unique opportunity that few can match:

  • First, this role has always had the commitment of both Benji (CEO & Co-Founder) and me: I’ve held the role, steadfastly championed it since we started hiring in 2020, and haven’t diluted its responsibilities as we’ve grown (in fact, we’ve doubled down).

  • Second, you work on a product at scale, not at an early-stage startup struggling to find users and get feedback on what you’ve designed and built. At Ashby, your work will touch over 100,000 weekly active users, millions of candidates per week, and notable customers like Notion, Linear, Shopify, and Snowflake. You’ll get to test out ideas with our own recruiting team and hiring managers who use Ashby every day (like me), and often hear customer feedback as early as the day you release.

In this role, you’ll work on our most challenging design problems, help others improve their designs by expanding and enhancing our in-house design system, and consult on bespoke design work needed by Product Engineers. To ground it with examples, Design Engineers at Ashby have:

  • Redesigned our mobile web app by talking with customers who use it often, wireframing new flows, implementing its design system, and using it to make the wireframes a reality.

  • Built a set of flexible, composable components in our design system that allow other engineers to easily build beautiful, consistent setup wizards across our product.

  • Helped a Product Engineer improve the information hierarchy and scannability of their design for viewing a candidate’s assessments. Recruiters can quickly parse information and pick out anomalies.

Why You Shouldn’t Apply

Design Engineers come in many flavors, not all of which fit our model. Here are some reasons you might not enjoy the role:

  • You only want to work on design systems. While improving our design system is one of many responsibilities, you won’t be able to work on it exclusively.

  • You like to do extensive research and user testing before implementation. The beauty of being part-Engineer is that you can build conviction by shipping to a subset of users (including our own team) and gathering feedback!

  • You want everything to be perfect before it gets into a user’s hands. One of the drivers of our success is that we ship fast. That often means we don’t agonize over every detail and instead iterate over time, often letting user feedback and business needs drive prioritization.

  • You don’t have excellent taste and execution in visual design. Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign.

  • You need company-driven process and structure to get your projects across the finish line. Sprint planning and well-defined project management processes are things you need or look to others to lead. You’d rather focus on the design and technical details.

  • You only want to do exciting work. We’re building a team of kind, collaborative folks. Customer issues and investigations are distributed across the team, including our high-level ICs.

What Seniority/Level To Apply For

We’ve posted levels from Junior to Staff. The higher the level, the more experience and alignment with the role we expect when reviewing your application and while interviewing. Please apply to the one that sets the right expectations.

  • Junior Design Engineer (This Posting) -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that showcase great visual taste and burgeoning talent in both UI/UX and Engineering.

  • Design Engineer - This posting covers both Mid and Senior levels. You have 2+ years of continuous experience (e.g., internships don’t count) as an Engineer or a Designer. You have good proficiency in both Design and Engineering, with exceptional proficiency in the discipline you practice full-time. Regardless of which discipline you’re coming from, we expect experience designing products and shipping code to hundreds of users (even if through side projects).

  • Staff Design Engineer - We’re looking for folks who’ve practiced our flavor of Design Engineering professionally. It may not be through a formal title, but you’ve made major contributions to a design system and designed and implemented features for hundreds of users and iterated on them through user feedback.

Internally, we do not use these titles, but Engineers are leveled (which you can read about here).

What We’re Building

As engineers, we are used to tooling that makes us better at what we do. When we started Ashby, we saw the opposite with Talent Acquisition software. Recruiting teams were leveling up how they did their work, but instead of software meeting this new standard, it held them back.

Scheduling a final round is an excellent example. Recruiting teams wanted to schedule candidates faster, track interviewer preparation and quality, and do it with half the headcount. A recruiter needed to manually collect availability from the candidate, identify qualified interviewers, perform “Calendar Tetris” to find who is available to interview the candidate, schedule on the earliest date possible, and make any last-minute adjustments as availability changed. They must do this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others. 🥵 TA software didn’t help.

As hiring managers, we know TA is a critical function, and as engineers, we know software can do better. So, we built and continue to build Ashby to give TA teams the highest standard of tooling. Software that’s intelligent and powerful. Software that provides insights into where they’re failing and automates or simplifies many of the tasks they’re underwater with. We want other functions and departments to be jealous of what TA teams can do with Ashby, and today they often are!

Engineering Culture

Our engineering culture is motivated by Benji’s (my Co-founder and CEO) and my belief that a small, talented team, given the right environment, can build high-quality software fast (and work regular hours!). We do it through:

  • Minimal process with ownership over decisions normally made by product and design

  • Natural collaboration and deliberate communication

  • Investing in tools and abstractions that give us leverage

  • Putting effort into building a diverse team

Minimal Process & Lots of Ownership

The best engineers we’ve worked with delivered reliably magical outcomes. They took customer problems and relentlessly drove them to solutions that were not only successful but often brilliant and creative. While they did this with minimal oversight, stakeholders were never in the dark as to what was going on, and no setback was a surprise.

Traditional product-development processes aren’t meant for the best engineers. Their purpose is to create consistent outcomes regardless of the engineer’s skill. But, consistency comes at the expense of an engineer’s time and freedom—both ingredients necessary to generate those magical outcomes. As a result, process stifles the best engineers and doesn’t give others the opportunity to practice the behaviors that made the best engineers the “best.”

At Ashby, we want to build an environment that encourages every engineer to be their best. So, at Ashby, every Engineer runs their project. Product Managers (and Designers) build strategy, do customer research, and hand off problem briefs to Engineers. Engineers take on the rest: they research the problem, write product specs, build wireframes, and implement their solution end-to-end. We rely on engineers, not process, to push information outward to the relevant folks (e.g., Product Managers) and pull folks in to help (e.g., Designers, Infra). It’s a new level of ownership for many engineers, but we’d rather an engineer fail a bit and coach up their skills than use process as a crutch. Not everyone succeeds in our culture, but those who do thrive.

Collaboration is Natural & Communication is Deliberate

Our engineering team consists of lifelong learners who are talented but also humble and kind (meet them here!). These attributes create an environment where collaboration happens naturally. We combine this with research, prototyping, and written proposals to see around corners and get feedback from the team across time zones. Focus time is something that we hold sacred, and, with thoughtful and deliberate communication, engineers are in <2h meetings per week (I wrote about it here).

To drive it home, here’s a recent calendar of an engineer who has been with us for over 4 years. ~34 hours of focus time, 2.5h of interviews, and 3.5 hours of meetings:

We also meet in person at least twice a year, once as a department and once as a company. You also have a small budget to meet up with folks in your city/region.

Increase Leverage, not Team Size

We built Ashby with the quality, breadth, and depth that many customers would expect from much larger teams over larger time scales. We’ve done this through investment in:

  • Great developer tooling. Our CI/CD takes ~10m, and we deploy at least 15x a day. A debugger that works out of the box. Everyone on the team has contributed to our developer experience 💪🏾.

  • Building blocks to create powerful and customizable products fast. At the core of Ashby is a set of common components (analytics modeling and query language, policy engine, workflow engine, design system) that we constantly improve. Each improvement to a common component cascades throughout our app (short video below).

  • AI-powered tooling. We think of AI as a way to automate the mundane parts of building and maintaining high-quality software. We use a combination of third-party and internally built tools that, for instance, auto-triage customer issues, suggest fixes, prototype ideas, generate production-ready code, and conduct code reviews. Engineers have an unlimited token budget (but are not measured on it). We write in detail about our philosophy, current use of AI, and future plans for AI in Engineering here.

Here’s an impromptu quote from Arjun in our company Slack of what it’s like to build a feature at Ashby:

And a demo of one of these building blocks:

Put Effort into Diversity

Diverse teams drive innovation and better outcomes. Having seen my mother and partner build their careers as minority women in non-diverse fields, I want to make sure Ashby creates opportunities for the next generation of engineers from underrepresented groups.

Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.

Interview Process

At Ashby, our team and interview process want to help you show your best self. We’ll dive into past projects and simulate working together through pair programming, designing, writing design system specs collaboratively, and discussing decisions. There are no leetcode or whiteboard exercises.

Our interview process is five rounds:

  • If we shortlist your application, we’ll ask for a video walkthrough of a product or feature you’ve designed.

  • Introduction call with a recruiter (30m, live). Be prepared to screen-share examples of your work.

  • A quick dive into some of your past work with me (30m, live). Be prepared to screen-share examples of your work.

  • A design take-home followed by a discussion of your decisions and reasoning (~4h async, 30m live)

  • Three interviews, a deep dive into a past design system or design project, a design system interview, and a pair-programming interview. (2h 45m, live)

I will be your main point of contact and prep you for interviews. Each round will have written guidance so you know what to expect. You’ll meet 3-4 people in Design Engineering (with 5-15 minutes in each interview to ask them questions). If we don’t give an offer, we’ll provide feedback!

Your First Three Months at Ashby

We want an exceptional onboarding experience for every new hire. At Ashby, your dev environment is set up with a single script, you push your first product change on day one, and you spend the rest of your time shipping product changes that give you a tour of our codebase and best practices. The product changes increase in scope and ambiguity from simple copy changes to the delivery of a prominent, impactful feature. Your manager will do a 30, 60, and 90-day review to give feedback and calibrate on how we work together.

It’s a team effort to get you successfully onboarded; you’ll have a peer paired with you to answer questions, pair program, and check in often to see if you need help. The rest of the team will run training sessions on our culture, product, engineering process, and technical architecture.

Technology Stack

Our tech stack is TypeScript (frontend & backend), React, GraphQL API, Node.js, Postgres, and Redis. Depending on the level you’re applying for and your past experience, we expect, at a minimum, good proficiency with TypeScript, React, and CSS. Proficiency with backend technologies is a plus, as it allows you to work without coordinating with Product Engineers.

Benefits

  • Competitive salary and equity.

  • 10-year exercise window for stock options. You shouldn’t feel pressure to purchase stock options if you leave Ashby —do it when you feel financially comfortable.

  • Unlimited PTO, and we will encourage you to take it.

  • A minimum of 12 weeks of fully paid parental leave, covered by Ashby. For folks outside the US, it may be longer to be in line with regional requirements.

  • Generous equipment, software, and office furniture budget. Get what you need to be happy and productive!

  • $100/month education budget with more expensive items (like conferences) covered with manager approval.

  • If you’re in the US, we offer top-tier health insurance for you and your dependents, with 100% of premiums covered by Ashby. In other countries, we provide high-quality supplemental health insurance for you and your dependents, also fully covered by us.

Ashby’s success hinges on hiring great people and creating an environment where we can be happy, feel challenged, and do our best work. We’re being deliberate about building that environment from the ground up. I hope that excites you enough to apply.

Ashby provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, sexual orientation, gender identity, or gender expression. We are committed to a diverse and inclusive workforce and welcome people from all backgrounds, experiences, perspectives, and abilities.

Ashby is committed to a fair and transparent hiring process. We confirm that this advertisement is for an active, existing vacancy within our organization. Please be advised that we may use artificial intelligence-driven tools to assist our recruitment team in screening, assessing, and selecting candidates for this position.

Read the full description
Design Design Engineer, Americas at Ashby

Design engineer who combines UX/UI design with full-stack frontend implementation to build and improve features for a recruiting platform.

Mid Posted 3 days ago RemoteFirstJobs Product
What this role involves

Hi 👋🏾 I’m Abhik, Ashby’s Co-Founder and VP of Engineering. This role is close to my heart because, as someone who can both design and code, it’s where I’ve always done my best work, but also where I was seen as a rebel and an outsider. I want folks like me to feel at home at Ashby, and so I made Design Engineering a formal role and department that works closely with me. Our first hire was over five years ago, and we’re doubling the team from five to over ten in the next year.

This role truly expects you to design and code. Design Engineer at Ashby isn’t just a Frontend Engineer with new branding, nor is it a Designer vibe coding prototypes. Combining excellence in both is where magic happens. I found that when I put my best effort into both the design and technical implementation of a feature, I had a nimbleness and creativity that was hard to achieve when I did only one or the other. For instance, the UX and UI I envisioned often influenced the data model’s design and flexibility, while the understanding of technology’s capabilities often simplified or improved the design. This role embraces that.

The Design Engineer role is more common today than five years ago, but I believe Ashby offers a unique opportunity that few can match:

  • First, this role has always had the commitment of both Benji (CEO & Co-Founder) and me: I’ve held the role, steadfastly championed it since we started hiring in 2020, and haven’t diluted its responsibilities as we’ve grown (in fact, we’ve doubled down).

  • Second, you work on a product at scale, not at an early-stage startup struggling to find users and get feedback on what you’ve designed and built. At Ashby, your work will touch over 100,000 weekly active users, millions of candidates per week, and notable customers like Notion, Linear, Shopify, and Snowflake. You’ll get to test out ideas with our own recruiting team and hiring managers who use Ashby every day (like me), and often hear customer feedback as early as the day you release.

In this role, you’ll work on our most challenging design problems, help others improve their designs by expanding and enhancing our in-house design system, and consult on bespoke design work needed by Product Engineers. To ground it with examples, Design Engineers at Ashby have:

  • Redesigned our mobile web app by talking with customers who use it often, wireframing new flows, implementing its design system, and using it to make the wireframes a reality.

  • Built a set of flexible, composable components in our design system that allow other engineers to easily build beautiful, consistent setup wizards across our product.

  • Helped a Product Engineer improve the information hierarchy and scannability of their design for viewing a candidate’s assessments. Recruiters can quickly parse information and pick out anomalies.

Why You Shouldn’t Apply

Design Engineers come in many flavors, not all of which fit our model. Here are some reasons you might not enjoy the role:

  • You only want to work on design systems. While improving our design system is one of many responsibilities, you won’t be able to work on it exclusively.

  • You like to do extensive research and user testing before implementation. The beauty of being part-Engineer is that you can build conviction by shipping to a subset of users (including our own team) and gathering feedback!

  • You want everything to be perfect before it gets into a user’s hands. One of the drivers of our success is that we ship fast. That often means we don’t agonize over every detail and instead iterate over time, often letting user feedback and business needs drive prioritization.

  • You don’t have excellent taste and execution in visual design. Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign.

  • You need company-driven process and structure to get your projects across the finish line. Sprint planning and well-defined project management processes are things you need or look to others to lead. You’d rather focus on the design and technical details.

  • You only want to do exciting work. We’re building a team of kind, collaborative folks. Customer issues and investigations are distributed across the team, including our high-level ICs.

What Seniority/Level To Apply For

We’ve posted levels from Junior to Staff. The higher the level, the more experience and alignment with the role we expect when reviewing your application and while interviewing. Please apply to the one that sets the right expectations.

  • Junior Design Engineer -You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that showcase great visual taste and burgeoning talent in both UI/UX and Engineering.

  • Design Engineer (This Posting) - This posting covers both Mid and Senior levels. You have 2+ years of continuous experience (e.g., internships don’t count) as an Engineer or a Designer. You have good proficiency in both Design and Engineering, with exceptional proficiency in the discipline you practice full-time. Regardless of which discipline you’re coming from, we expect experience designing products and shipping code to hundreds of users (even if through side projects).

  • Staff Design Engineer - We’re looking for folks who’ve practiced our flavor of Design Engineering professionally. It may not be through a formal title, but you’ve made major contributions to a design system and designed and implemented features for hundreds of users and iterated on them through user feedback.

Internally, we do not use these titles, but Engineers are leveled based on proficiency (which you can read about here).

What We’re Building

As engineers, we are used to tooling that makes us better at what we do. When we started Ashby, we saw the opposite with Talent Acquisition software. Recruiting teams were leveling up how they did their work, but instead of software meeting this new standard, it held them back.

Scheduling a final round is an excellent example. Recruiting teams wanted to schedule candidates faster, track interviewer preparation and quality, and do it with half the headcount. A recruiter needed to manually collect availability from the candidate, identify qualified interviewers, perform “Calendar Tetris” to find who is available to interview the candidate, schedule on the earliest date possible, and make any last-minute adjustments as availability changed. They must do this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others. 🥵 TA software didn’t help.

As hiring managers, we know TA is a critical function, and as engineers, we know software can do better. So, we built and continue to build Ashby to give TA teams the highest standard of tooling. Software that’s intelligent and powerful. Software that provides insights into where they’re failing and automates or simplifies many of the tasks they’re underwater with. We want other functions and departments to be jealous of what TA teams can do with Ashby, and today they often are!

Engineering Culture

Our engineering culture is motivated by Benji’s (my Co-founder and CEO) and my belief that a small, talented team, given the right environment, can build high-quality software fast (and work regular hours!). We do it through:

  • Minimal process with ownership over decisions normally made by product and design

  • Natural collaboration and deliberate communication

  • Investing in tools and abstractions that give us leverage

  • Putting effort into building a diverse team

Minimal Process & Lots of Ownership

The best engineers we’ve worked with delivered reliably magical outcomes. They took customer problems and relentlessly drove them to solutions that were not only successful but often brilliant and creative. While they did this with minimal oversight, stakeholders were never in the dark as to what was going on, and no setback was a surprise.

Traditional product-development processes aren’t meant for the best engineers. Their purpose is to create consistent outcomes regardless of the engineer’s skill. But, consistency comes at the expense of an engineer’s time and freedom—both ingredients necessary to generate those magical outcomes. As a result, process stifles the best engineers and doesn’t give others the opportunity to practice the behaviors that made the best engineers the “best.”

At Ashby, we want to build an environment that encourages every engineer to be their best. So, at Ashby, every Engineer runs their project. Product Managers (and Designers) build strategy, do customer research, and hand off problem briefs to Engineers. Engineers take on the rest: they research the problem, write product specs, build wireframes, and implement their solution end-to-end. We rely on engineers, not process, to push information outward to the relevant folks (e.g., Product Managers) and pull folks in to help (e.g., Designers, Infra). It’s a new level of ownership for many engineers, but we’d rather an engineer fail a bit and coach up their skills than use process as a crutch. Not everyone succeeds in our culture, but those who do thrive.

Collaboration is Natural & Communication is Deliberate

Our engineering team consists of lifelong learners who are talented but also humble and kind (meet them here!). These attributes create an environment where collaboration happens naturally. We combine this with research, prototyping, and written proposals to see around corners and get feedback from the team across time zones. Focus time is something that we hold sacred, and, with thoughtful and deliberate communication, engineers are in <2h meetings per week (I wrote about it here).

Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.

We also meet in person at least twice a year, once as a department and once as a company. You also have a small budget to meet up with folks in your city/region.

Increase Leverage, not Team Size

We built Ashby with the quality, breadth, and depth that many customers would expect from much larger teams over larger time scales. We’ve done this through investment in:

  • Great developer tooling. Our CI/CD takes ~10m, and we deploy at least 15x a day. A debugger that works out of the box. Everyone on the team has contributed to our developer experience 💪🏾.

  • Building blocks to create powerful and customizable products fast. At the core of Ashby is a set of common components (analytics modeling and query language, policy engine, workflow engine, design system) that we constantly improve. Each improvement to a common component cascades throughout our app (short video below).

  • AI-powered tooling. We think of AI as a way to automate the mundane parts of building and maintaining high-quality software. We use a combination of third-party and internally built tools that, for instance, auto-triage customer issues, suggest fixes, prototype ideas, generate production-ready code, and conduct code reviews. Engineers have an unlimited token budget (but are not measured on it). We write in detail about our philosophy, current use of AI, and future plans for AI in Engineering here.

Here’s an impromptu quote from Arjun in our company Slack of what it’s like to build a feature at Ashby:

And a demo of one of these building blocks:

Put Effort into Diversity

Diverse teams drive innovation and better outcomes. Having seen my mother and partner build their careers as minority women in non-diverse fields, I want to make sure Ashby creates opportunities for the next generation of engineers from underrepresented groups.

Today, 25% of engineers and 50% of our engineering leaders at Ashby are from underrepresented groups. We are taking conscious steps to improve, like sourcing diverse candidates, providing generous paid family leave, no leetcode interviews, and more.

Interview Process

At Ashby, our team and interview process want to help you show your best self. We’ll dive into past projects and simulate working together through pair programming, designing, writing design system specs collaboratively, and discussing decisions. There are no leetcode or whiteboard exercises.

Our interview process is three rounds:

  • Introduction call with me (30m, live). Be prepared to screen-share examples of your work.

  • A second round where we either do a technical screen (1h, live) or a design take-home (~3h async, 30m live)

  • Three interviews, a deep dive into a past design system or design project, a design system interview, and the interview we didn’t do in the second round: technical screen or design take-home. (3h, live)

Depending on our leadership team’s bandwidth, we may start with an additional 30m screen with a recruiter.

I will be your main point of contact and prep you for interviews. Each round will have written guidance so you know what to expect. You’ll meet 3-4 people in Design Engineering (with 5-15 minutes in each interview to ask them questions). If we don’t give an offer, we’ll provide feedback!

Your First Three Months at Ashby

We want an exceptional onboarding experience for every new hire. At Ashby, your dev environment is set up with a single script, you push your first product change on day one, and you spend the rest of your time shipping product changes that give you a tour of our codebase and best practices. The product changes increase in scope and ambiguity from simple copy changes to the delivery of a prominent, impactful feature. Your manager will do a 30, 60, and 90-day review to give feedback and calibrate on how we work together.

It’s a team effort to get you successfully onboarded; you’ll have a peer paired with you to answer questions, pair program, and check in often to see if you need help. The rest of the team will run training sessions on our culture, product, engineering process, and technical architecture.

Technology Stack

Our tech stack is TypeScript (frontend & backend), React, GraphQL API, Node.js, Postgres, and Redis. Depending on the level you’re applying for and your past experience, we expect, at a minimum, good proficiency with TypeScript, React, and CSS. Proficiency with backend technologies is a plus, as it allows you to work without coordinating with Product Engineers.

Benefits

  • Competitive salary and equity.

  • 10-year exercise window for stock options. You shouldn’t feel pressure to purchase stock options if you leave Ashby —do it when you feel financially comfortable.

  • Unlimited PTO, and we will encourage you to take it.

  • A minimum of 12 weeks of fully paid parental leave, covered by Ashby. For folks outside the US, it may be longer to be in line with regional requirements.

  • Generous equipment, software, and office furniture budget. Get what you need to be happy and productive!

  • $100/month education budget with more expensive items (like conferences) covered with manager approval.

  • If you’re in the US, we offer top-tier health insurance for you and your dependents, with 100% of premiums covered by Ashby. In other countries, we provide high-quality supplemental health insurance for you and your dependents, also fully covered by us.

Ashby’s success hinges on hiring great people and creating an environment where we can be happy, feel challenged, and do our best work. We’re being deliberate about building that environment from the ground up. I hope that excites you enough to apply.

Ashby provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, sexual orientation, gender identity, or gender expression. We are committed to a diverse and inclusive workforce and welcome people from all backgrounds, experiences, perspectives, and abilities.

Ashby is committed to a fair and transparent hiring process. We confirm that this advertisement is for an active, existing vacancy within our organization. Please be advised that we may use artificial intelligence-driven tools to assist our recruitment team in screening, assessing, and selecting candidates for this position.

Read the full description
Design Senior Product Designer

Creates user-centered product experiences and designs interfaces for a cannabis marketplace platform.

Senior Remote Posted 3 days ago Himalayas
What this role involves
Senior Product Designer (Remote) Overview:Senior Product Designers at Weedmaps are motivated team players with a deep understanding of user-centered design, and a passion for creating experiences people love.
Read the full description
Design Designer UI/UX at Agile Defense

Designs intuitive user experiences for complex software applications, conducting user research and creating wireframes, prototypes, and interface specifications in collaboration with engineers and stakeholders.

Mid Remote Posted 4 days ago RemoteFirstJobs Product
What this role involves

About Agile Defense

At Agile Defense we know that action defines the outcome and new challenges require new solutions. That’s why we always look to the future and embrace change with an unmovable spirit and the courage to build for what comes next.

Our vision is to bring adaptive innovation to support our nation’s most important missions through the seamless integration of advanced technologies, elite minds, and unparalleled agility—leveraging a foundation of speed, flexibility, and ingenuity to strengthen and protect our nation’s vital interests.

Requisition #: 1662

Job Title: Designer UI/UX

Location: Remote

Clearance Level: Secret, Must Have Clearance to Start

Job Description

Role Overview:

The Designer UI/UX is responsible for designing intuitive, user-centered experiences for complex software applications. This role combines user research, interaction design, visual design, and usability best practices to create solutions that are both functional and accessible.

The Designer UI/UX works closely with project leadership, architects, engineers, and stakeholders to understand user needs, translate requirements into effective designs, and ensure successful implementation of user-centered solutions. This position plays a key role in improving usability, increasing user adoption, and enhancing overall product effectiveness.

Key Responsibilities:

  • Conduct user research activities including stakeholder interviews, workflow analysis, usability testing, and feedback collection.
  • Translate business, technical, and user requirements into intuitive user experiences and interface designs.
  • Create design artifacts including user journeys, process flows, wireframes, mockups, interactive prototypes, and user interface specifications.
  • Design user experiences for desktop applications, web applications, and data-driven systems.
  • Collaborate with engineers to ensure accurate implementation of design requirements.
  • Participate in sprint planning, backlog refinement, demonstrations, and reviews as part of an Agile development process.
  • Conduct usability evaluations and recommend design improvements based on user feedback and observed behavior.
  • Establish and maintain design standards, patterns, and reusable interface components.
  • Support accessibility and usability best practices throughout the software development lifecycle.
  • Present design concepts and recommendations to technical and non-technical stakeholders.

Education and Background

Typically has a Bachelor’s or masters degree in Computer Science, Software Engineering, or related field, and 5+ years of experience, or equivalent relevant work experience; e.g., each year of work experience may be substituted for each year of education required.

Years of Experience

5+ years of experience in UI/UX design, product design, human-centered design, or a related discipline.

Required Skills

Required Qualifications:

  • Experience designing end-to-end user experiences for software applications.
  • Proficiency with modern design and prototyping tools such as Figma, Adobe XD, Sketch, Axure, or similar UX design platforms.
  • Experience conducting user research and usability testing.
  • Strong understanding of interaction design, information architecture, and visual design principles.
  • Experience collaborating with software development teams in Agile environments.
  • Strong communication and presentation skills.

Preferred Skills

Preferred / Nice-to-Have Skills:

  • Experience designing Electron-based desktop applications or other thick client software solutions.
  • Experience designing user experiences for technical, engineering, analytics, or data-intensive applications.
  • Familiarity with data visualization principles and dashboard design.
  • Experience working within government, defense, intelligence community, or regulated environments.
  • Experience supporting applications operating in disconnected, restricted, or air-gapped environments.
  • Knowledge of accessibility standards and inclusive design practices.
  • Familiarity with design systems and component libraries.

Working Conditions

Office Environment

$120,000 - $150,000 a year

Our Core Values

Employees of Agile Defense are our number one priority, and the importance we place on our culture here is fundamental. Our culture is alive and evolving, but it always stays true to its roots. Here, you are valued as a family member, and we believe that we can accomplish great things together. Agile Defense has been highly successful in the past few years due to our employees and the culture we create together.

What makes us Agile? We call it the 6Hs, the values that define our culture and guide everything we do. Together, these values infuse vibrancy, integrity, and a tireless work ethic into advancing the most important national security and critical civilian missions. It’s how we show up every day. It’s who we are.

  • Happy- Be Infectious. Happiness multiplies and creates a positive and connected environment where motivation and satisfaction have an outsized effect on everything we do.
  • Helpful - Be Supportive. Being helpful is the foundation of teamwork, resulting in a supportive atmosphere where collaboration flourishes, and collective success is celebrated.
  • Honest - Be Trustworthy. Honesty serves as our compass, ensuring transparent communication and ethical conduct, essential to who we are and the complex domains we support.
  • Humble - Be Grounded. Success is not achieved alone, humility ensures a culture of mutual respect, encouraging open communication, and a willingness to learn from one another and take on any task.
  • Hungry- Be Eager. Our hunger for excellence drives an insatiable appetite for innovation and continuous improvement, propelling us forward in the face of new and unprecedented challenges.
  • Hustle - Be Driven. Hustle is reflected in our relentless work ethic, where we are each committed to going above and beyond to advance the mission and achieve success.

Equal Opportunity Employer/Protected Veterans/Individuals with Disabilities

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.

Read the full description
Design Designer UI/UX at Agile Defense

Designs intuitive user experiences for complex software applications, conducting user research and creating wireframes, prototypes, and interface specifications in an Agile environment.

Mid Remote Posted 4 days ago RemoteFirstJobs Product
What this role involves

About Agile Defense

At Agile Defense we know that action defines the outcome and new challenges require new solutions. That’s why we always look to the future and embrace change with an unmovable spirit and the courage to build for what comes next.

Our vision is to bring adaptive innovation to support our nation’s most important missions through the seamless integration of advanced technologies, elite minds, and unparalleled agility—leveraging a foundation of speed, flexibility, and ingenuity to strengthen and protect our nation’s vital interests.

Requisition #: 1662

Job Title: Designer UI/UX

Location: Remote

Clearance Level: Secret, Must Have Clearance to Start

Job Description

Role Overview:

The Designer UI/UX is responsible for designing intuitive, user-centered experiences for complex software applications. This role combines user research, interaction design, visual design, and usability best practices to create solutions that are both functional and accessible.

The Designer UI/UX works closely with project leadership, architects, engineers, and stakeholders to understand user needs, translate requirements into effective designs, and ensure successful implementation of user-centered solutions. This position plays a key role in improving usability, increasing user adoption, and enhancing overall product effectiveness.

Key Responsibilities:

  • Conduct user research activities including stakeholder interviews, workflow analysis, usability testing, and feedback collection.
  • Translate business, technical, and user requirements into intuitive user experiences and interface designs.
  • Create design artifacts including user journeys, process flows, wireframes, mockups, interactive prototypes, and user interface specifications.
  • Design user experiences for desktop applications, web applications, and data-driven systems.
  • Collaborate with engineers to ensure accurate implementation of design requirements.
  • Participate in sprint planning, backlog refinement, demonstrations, and reviews as part of an Agile development process.
  • Conduct usability evaluations and recommend design improvements based on user feedback and observed behavior.
  • Establish and maintain design standards, patterns, and reusable interface components.
  • Support accessibility and usability best practices throughout the software development lifecycle.
  • Present design concepts and recommendations to technical and non-technical stakeholders.

Education and Background

Typically has a Bachelor’s or masters degree in Computer Science, Software Engineering, or related field, and 5+ years of experience, or equivalent relevant work experience; e.g., each year of work experience may be substituted for each year of education required.

Years of Experience

5+ years of experience in UI/UX design, product design, human-centered design, or a related discipline.

Required Skills

Required Qualifications:

  • Experience designing end-to-end user experiences for software applications.
  • Proficiency with modern design and prototyping tools such as Figma, Adobe XD, Sketch, Axure, or similar UX design platforms.
  • Experience conducting user research and usability testing.
  • Strong understanding of interaction design, information architecture, and visual design principles.
  • Experience collaborating with software development teams in Agile environments.
  • Strong communication and presentation skills.

Preferred Skills

Preferred / Nice-to-Have Skills:

  • Experience designing Electron-based desktop applications or other thick client software solutions.
  • Experience designing user experiences for technical, engineering, analytics, or data-intensive applications.
  • Familiarity with data visualization principles and dashboard design.
  • Experience working within government, defense, intelligence community, or regulated environments.
  • Experience supporting applications operating in disconnected, restricted, or air-gapped environments.
  • Knowledge of accessibility standards and inclusive design practices.
  • Familiarity with design systems and component libraries.

Working Conditions

Office Environment

$120,000 - $150,000 a year

Our Core Values

Employees of Agile Defense are our number one priority, and the importance we place on our culture here is fundamental. Our culture is alive and evolving, but it always stays true to its roots. Here, you are valued as a family member, and we believe that we can accomplish great things together. Agile Defense has been highly successful in the past few years due to our employees and the culture we create together.

What makes us Agile? We call it the 6Hs, the values that define our culture and guide everything we do. Together, these values infuse vibrancy, integrity, and a tireless work ethic into advancing the most important national security and critical civilian missions. It’s how we show up every day. It’s who we are.

  • Happy- Be Infectious. Happiness multiplies and creates a positive and connected environment where motivation and satisfaction have an outsized effect on everything we do.
  • Helpful - Be Supportive. Being helpful is the foundation of teamwork, resulting in a supportive atmosphere where collaboration flourishes, and collective success is celebrated.
  • Honest - Be Trustworthy. Honesty serves as our compass, ensuring transparent communication and ethical conduct, essential to who we are and the complex domains we support.
  • Humble - Be Grounded. Success is not achieved alone, humility ensures a culture of mutual respect, encouraging open communication, and a willingness to learn from one another and take on any task.
  • Hungry- Be Eager. Our hunger for excellence drives an insatiable appetite for innovation and continuous improvement, propelling us forward in the face of new and unprecedented challenges.
  • Hustle - Be Driven. Hustle is reflected in our relentless work ethic, where we are each committed to going above and beyond to advance the mission and achieve success.

Equal Opportunity Employer/Protected Veterans/Individuals with Disabilities

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.

Read the full description
Design Lead Graphic Designer

Lead Graphic Designer creates visual assets and oversees design direction for social discovery platforms serving millions of users.

Lead Posted 4 days ago Himalayas
What this role involves
Social Discovery Group (SDG) is one of the world's largest groups of social discovery companies, uniting millions of users on dozens of products.
Read the full description
Design Junior Web Designer

Creates visual designs for websites and applications, develops user interfaces, and designs email layouts for international clients.

Junior Posted 4 days ago RemoteOK Dev
What this role involves
OUR HIRING PROCESS:

  • We will review your application against our job requirements. We do not employ machine learning technologies during this phase as we believe every human deserves attention from another human. We do not think machines can evaluate your application quite like our seasoned recruiting professionals—every person is unique. We promise to give your candidacy a fair and detailed assessment.
  • We may then invite you to submit a video interview for the review of the hiring manager. This video interview is often followed by a test or short project that allows us to determine whether you will be a good fit for the team.
  • At this point, we will invite you to interview with our hiring manager and/or the interview team. Please note: We do not conduct interviews via text message, Telegram, etc. and we never hire anyone into our organization without having met you face-to-face (or via Zoom). You will be invited to come to a live meeting or Zoom, where you will meet our INFUSE team.
  • From there on, it’s decision time! If you are still excited to join INFUSE and we like you as much, we will have a conversation about your offer. We do not make offers without giving you the opportunity to speak with us live.

INFUSE is committed to complying with applicable data privacy and security laws and regulations. For more information, please see our Privacy Policy

Innovation is a core value of INFUSE. We are bringing together people, who can look into the future to better understand how technology will shape businesses, people, who create and navigate projects with great potential impact.

A Junior Web designer is responsible for creating an effective and appealing visual design for websites or applications, developing user interfaces, and visual content for the company's clients.

Our clients are large international companies, including Microsoft, Google, Lenovo, HP, Oracle, IBM, Cisco, Intel, Samsung, Panasonic, VMware, and Red Hat. The company has over 1100 employees in the USA, Ukraine, Great Britain, and more. Join our growing team at INFUSE.

Our company is seeking a Junior Web Designer capable of creating quality visual content that meets client requirements and our company standards. The ideal candidate should possess attention to detail and creative thinking to develop user-friendly and attractive interfaces that support and enhance campaign goals.

Responsibilities:

  • Creating simple landing pages from ready-made templates or without templates
  • Creating email designs
  • Email layout design
  • Designing banners
  • Designing full-fledged landing pages based on the client's website
  • Prototyping and designing interfaces for internal company needs

Requirements:

  • Knowledge of design theory, typography, and color
  • Knowledge of graphic design programs such as Figma, Adobe Photoshop, Lightroom, and Illustrator
  • Ability to work with HTML/CSS; basic knowledge of other programming languages used for web development is desirable
  • Ability to work in a team and communicate with other departments
  • Experience working with UX/UI design

We offer:

  • Competitive compensation, taking into account the experience and skills of the candidate.
  • Form of payment - monthly, without delay, based on Invoice - Payoneer.
  • Remote work format, contract, work schedule: 5/2 (8-hour working day) from 3:30 PM to 12:00 AM EEST
  • Work-life balance, with paid annual leave and sick days.
  • Professional development and career growth opportunities.

Our recruitment process:

  • Test task
  • Interview with HR
  • Final interview with the Hiring Manager

If you are willing and able to learn, attentive, proactive, and responsible, involved and communicative, we will be happy to see you in the team!
Read the full description
Design Junior Web Designer

Creates visual designs for websites and applications, including landing pages and email designs for enterprise clients like Microsoft and Google.

Junior Posted 4 days ago RemoteOK Dev
What this role involves
OUR HIRING PROCESS:

  • We will review your application against our job requirements. We do not employ machine learning technologies during this phase as we believe every human deserves attention from another human. We do not think machines can evaluate your application quite like our seasoned recruiting professionals—every person is unique. We promise to give your candidacy a fair and detailed assessment.
  • We may then invite you to submit a video interview for the review of the hiring manager. This video interview is often followed by a test or short project that allows us to determine whether you will be a good fit for the team.
  • At this point, we will invite you to interview with our hiring manager and/or the interview team. Please note: We do not conduct interviews via text message, Telegram, etc. and we never hire anyone into our organization without having met you face-to-face (or via Zoom). You will be invited to come to a live meeting or Zoom, where you will meet our INFUSE team.
  • From there on, it’s decision time! If you are still excited to join INFUSE and we like you as much, we will have a conversation about your offer. We do not make offers without giving you the opportunity to speak with us live.

INFUSE is committed to complying with applicable data privacy and security laws and regulations. For more information, please see our Privacy Policy

Innovation is a core value of INFUSE. We are bringing together people, who can look into the future to better understand how technology will shape businesses, people, who create and navigate projects with great potential impact.

A Junior Web designer is responsible for creating an effective and appealing visual design for websites or applications, developing user interfaces, and visual content for the company's clients.

Our clients are large international companies, including Microsoft, Google, Lenovo, HP, Oracle, IBM, Cisco, Intel, Samsung, Panasonic, VMware, and Red Hat. The company has over 1100 employees in the USA, Ukraine, Great Britain, and more. Join our growing team at INFUSE.

Our company is seeking a Junior Web Designer capable of creating quality visual content that meets client requirements and our company standards. The ideal candidate should possess attention to detail and creative thinking to develop user-friendly and attractive interfaces that support and enhance campaign goals.

Responsibilities:

  • Creating simple landing pages from ready-made templates or without templates
  • Creating email designs
  • Email layout design
  • Designing banners
  • Designing full-fledged landing pages based on the client's website
  • Prototyping and designing interfaces for internal company needs

Requirements:

  • Knowledge of design theory, typography, and color
  • Knowledge of graphic design programs such as Figma, Adobe Photoshop, Lightroom, and Illustrator
  • Ability to work with HTML/CSS; basic knowledge of other programming languages used for web development is desirable
  • Ability to work in a team and communicate with other departments
  • Experience working with UX/UI design

We offer:

  • Competitive compensation, taking into account the experience and skills of the candidate.
  • Form of payment - monthly, without delay, based on Invoice - Payoneer.
  • Remote work format, contract, work schedule: 5/2 (8-hour working day) from 3:30 PM to 12:00 AM EEST
  • Work-life balance, with paid annual leave and sick days.
  • Professional development and career growth opportunities.

Our recruitment process:

  • Test task
  • Interview with HR
  • Final interview with the Hiring Manager

If you are willing and able to learn, attentive, proactive, and responsible, involved and communicative, we will be happy to see you in the team!
Read the full description
Design Junior Web Designer

Creates visual designs, user interfaces, and web content for client websites and applications including landing pages and email designs.

Junior Posted 4 days ago RemoteOK Dev
What this role involves
OUR HIRING PROCESS:

  • We will review your application against our job requirements. We do not employ machine learning technologies during this phase as we believe every human deserves attention from another human. We do not think machines can evaluate your application quite like our seasoned recruiting professionals—every person is unique. We promise to give your candidacy a fair and detailed assessment.
  • We may then invite you to submit a video interview for the review of the hiring manager. This video interview is often followed by a test or short project that allows us to determine whether you will be a good fit for the team.
  • At this point, we will invite you to interview with our hiring manager and/or the interview team. Please note: We do not conduct interviews via text message, Telegram, etc. and we never hire anyone into our organization without having met you face-to-face (or via Zoom). You will be invited to come to a live meeting or Zoom, where you will meet our INFUSE team.
  • From there on, it’s decision time! If you are still excited to join INFUSE and we like you as much, we will have a conversation about your offer. We do not make offers without giving you the opportunity to speak with us live.

INFUSE is committed to complying with applicable data privacy and security laws and regulations. For more information, please see our Privacy Policy

Innovation is a core value of INFUSE. We are bringing together people, who can look into the future to better understand how technology will shape businesses, people, who create and navigate projects with great potential impact.

A Junior Web designer is responsible for creating an effective and appealing visual design for websites or applications, developing user interfaces, and visual content for the company's clients.

Our clients are large international companies, including Microsoft, Google, Lenovo, HP, Oracle, IBM, Cisco, Intel, Samsung, Panasonic, VMware, and Red Hat. The company has over 1100 employees in the USA, Ukraine, Great Britain, and more. Join our growing team at INFUSE.

Our company is seeking a Junior Web Designer capable of creating quality visual content that meets client requirements and our company standards. The ideal candidate should possess attention to detail and creative thinking to develop user-friendly and attractive interfaces that support and enhance campaign goals.

Responsibilities:

  • Creating simple landing pages from ready-made templates or without templates
  • Creating email designs
  • Email layout design
  • Designing banners
  • Designing full-fledged landing pages based on the client's website
  • Prototyping and designing interfaces for internal company needs

Requirements:

  • Knowledge of design theory, typography, and color
  • Knowledge of graphic design programs such as Figma, Adobe Photoshop, Lightroom, and Illustrator
  • Ability to work with HTML/CSS; basic knowledge of other programming languages used for web development is desirable
  • Ability to work in a team and communicate with other departments
  • Experience working with UX/UI design

We offer:

  • Competitive compensation, taking into account the experience and skills of the candidate.
  • Form of payment - monthly, without delay, based on Invoice - Payoneer.
  • Remote work format, contract, work schedule: 5/2 (8-hour working day) from 3:30 PM to 12:00 AM EEST
  • Work-life balance, with paid annual leave and sick days.
  • Professional development and career growth opportunities.

Our recruitment process:

  • Test task
  • Interview with HR
  • Final interview with the Hiring Manager

If you are willing and able to learn, attentive, proactive, and responsible, involved and communicative, we will be happy to see you in the team!
Read the full description
Design Autodesk Civil 3D Designer at EquipmentShare

Creates technical drawings and Civil 3D plan sets for construction projects while supporting civil engineers and other design disciplines.

Mid Remote Posted 5 days ago RemoteFirstJobs Product
What this role involves

Build the Future with Us — EquipmentShare is Hiring a Autodesk Civil 3D Designer

At EquipmentShare, we’re not just filling a role — we’re assembling the best team on the planet to build something that’s never been built before. We’re on a mission to transform an industry that’s been stuck in the past by empowering contractors and communities through innovative technology, real-time support, and a team that truly cares.

We’re hiring a Autodesk Civil 3D Designer at our Corporate Headquarters in Columbia, MO and we’re looking for someone who’s ready to grow with us, bring energy and drive to their work, and help us build the future of construction. This position is fully remote.

We are seeking a skilled Autodesk Civil 3D designer to join our team remotely or at our office location. This role will primarily support our Civil Engineer and aid in drafting needs for other disciplines as needed, offering hands-on experience across a variety of design projects for our new market expansion and corporate projects.

Primary Responsibilities

  • Serve as an in-house Civil 3D designer.
  • Assist other disciplines with drafting as needed.
  • Follow drafting and plan preparation standards.
  • Produce technical drawings and plan sets.
  • Perform day-to-day tasks with minimal supervision.

Why EquipmentShare?

Because we do things differently — and we think you’ll feel it from day one. We’re a people-first company powered by cutting-edge technology. That means our proprietary T3 platform doesn’t just run our business — it also makes your job easier, safer, and more connected. Whether you’re behind the wheel, under the hood, leading a branch, or closing deals — tech supports you, and you drive us forward.

We’re a team of problem-solvers, go-getters, and builders. And we’re looking for teammates who take pride in doing meaningful work and want to be part of building something special.

Perks & Benefits

  • Competitive compensation

  • Full medical, dental, and vision coverage for full-time employees

  • Generous PTO + paid holidays

  • 401(k) + company match

  • Gym membership stipend + wellness programs (earn PTO and prizes!)

  • Company events, food truck nights

  • 16 hours of paid volunteer time per year — give back to the community you call home

  • Career advancement, leadership training, and professional development opportunities

About You

You want to be part of a team that’s not just changing an industry for the sake of change — we’re transforming it to make it safer, more secure, and more productive. You bring grit, heart, and humility to your work, and you’re excited about the opportunity to grow within a fast-paced, mission-driven environment.

We’re looking for people who:

  • See challenges as opportunities

  • Embrace change and continuous improvement

  • Bring energy, effort, and optimism every day

Skills & Qualifications

  • - Knowledge of or ability to learn Revit to support MEP, Structural, and Architectural.
    • Ability to work effectively as a team player.
    • Capable of coordinating multiple projects simultaneously with other team members across multiple disciplines.
    • Advanced knowledge of Autodesk Civil 3D.
    • Ability to work independently or collaboratively.
    • Willingness to mentor other team members.
    • Strong attention to detail.

Education and Experience:

  • Associates in Drafting Design Technology or Civil Engineering Technology, Bachelors in Engineering Design Technology is preferred
  • At least 3 years of experience using Civil 3D within the Civil Infrastructure industry.

Physical Requirements:

  • Must be able to sit for prolonged periods at a desk and work on a computer.
  • Must be able to lift up to 25 pounds on occasion

A Workplace For All

At EquipmentShare, we believe the best solutions come from a team that reflects the world around us. Our initiative — A Workplace For All — is rooted in the belief that we must work together to solve some of the toughest problems in construction. That means attracting, developing, and retaining great people from all walks of life.

We value different backgrounds, talents, and perspectives. We want you to feel like you belong here — because you do.

EquipmentShare is an EOE M/F/D/V.

Employment is contingent on passing a background check. Additionally, some roles require passing a drug test, depending on the job responsibilities.

Read the full description
Design Autodesk Civil 3D Designer

Uses Autodesk Civil 3D software to design civil engineering and infrastructure projects for construction and equipment planning.

Posted 5 days ago Jobicy AI
What this role involves
Build the Future with Us — EquipmentShare is Hiring a Autodesk Civil 3D DesignerAt EquipmentShare, we’re not just filling a role — we’re assembling the best team on the planet to...
Read the full description